protected new void Start() { sceneController = (FirstController)Director.getInstance().sceneController; if (sceneController.is_physics == false) { sceneController.actionManager = this; } Fly.Add(CCMoveAction.GetSSAction()); }
protected new void Start() { object_speed = 4.0f; boat_speed = 4.0f; sceneController = (GenGameObjects)SSDirector.getInstance().currentSceneController; sceneController.actionManager = this; move_up = CCMoveAction.GetSSAction(new Vector3(0, 1, 0), object_speed); move_down = CCMoveAction.GetSSAction(new Vector3(0, -1, 0), object_speed); move_to_boat_left = CCMoveToAction.GetSSAction(new Vector3(-2.3f, 2, 0), object_speed); move_to_boat_right = CCMoveToAction.GetSSAction(new Vector3(-1.2f, 2, 0), object_speed); get_on_boat_left = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> { move_up, move_to_boat_left, move_down }); get_on_boat_right = CCSequenceAction.GetSSAction(0, 0, new List <SSAction> { move_up, move_to_boat_right, move_down }); boat_to_end = CCMoveToAction.GetSSAction(new Vector3(1.7f, 0, 0), boat_speed); boat_to_begin = CCMoveToAction.GetSSAction(new Vector3(-1.7f, 0, 0), boat_speed); }
protected new void Start() { sceneController = (FirstController)Director.getInstance().sceneController; sceneController.actionManager = this; Fly.Add(CCMoveAction.GetSSAction()); }
public void MoveRunAction(GameObject gameObject, int newState) { this.RunAction(gameObject, CCMoveAction.GetSSAction(newState), this); }