Пример #1
0
        private void HandleLoaded(object sender, RoutedEventArgs e)
        {
            const double step   = Math.PI * 2 / 10.0;
            const double offset = Math.PI;

            C0.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 0.0 * step) * 50.0);
            C0.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 0.0 * step) * 50.0);

            C1.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 1.0 * step) * 50.0);
            C1.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 1.0 * step) * 50.0);

            C2.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 2.0 * step) * 50.0);
            C2.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 2.0 * step) * 50.0);

            C3.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 3.0 * step) * 50.0);
            C3.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 3.0 * step) * 50.0);

            C4.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 4.0 * step) * 50.0);
            C4.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 4.0 * step) * 50.0);

            C5.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 5.0 * step) * 50.0);
            C5.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 5.0 * step) * 50.0);

            C6.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 6.0 * step) * 50.0);
            C6.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 6.0 * step) * 50.0);

            C7.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 7.0 * step) * 50.0);
            C7.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 7.0 * step) * 50.0);

            C8.SetValue(Canvas.LeftProperty, 50.0 + Math.Sin(offset + 8.0 * step) * 50.0);
            C8.SetValue(Canvas.TopProperty, 50 + Math.Cos(offset + 8.0 * step) * 50.0);
        }
Пример #2
0
    public void setRespFalse()
    {
        A1.SetActive(false);
        A2.SetActive(false);
        A3.SetActive(false);
        A4.SetActive(false);
        A5.SetActive(false);
        A6.SetActive(false);
        A7.SetActive(false);

        B1.SetActive(false);
        B2.SetActive(false);
        B3.SetActive(false);
        B4.SetActive(false);
        B5.SetActive(false);
        B6.SetActive(false);
        B7.SetActive(false);

        C1.SetActive(false);
        C2.SetActive(false);
        C3.SetActive(false);
        C4.SetActive(false);
        C5.SetActive(false);
        C6.SetActive(false);
        C7.SetActive(false);
    }
Пример #3
0
        static int T2_LazyMap()
        {
            int sum = 0;

            for (int i = 0; i < repeats; i++)
            {
                foreach (var d in _testDataToSwitchOn)
                {
                    sum += _typeSwitchDispatch.GetIndex(d) switch
                    {
                        0 when d is C12 x => 12,
                        1 when d is C11 x => 11,
                        2 when d is C10 x => 10,
                        3 when d is C9 x => 9,
                        4 when d is C8 x => 8,
                        5 when d is C7 x => 7,
                        6 when d is C6 x => 6,
                        7 when d is C5 x => 5,
                        8 when d is C4 x => 4,
                        9 when d is C3 x => 3,
                        10 when d is C2 x => 2,
                        11 when d is C1 x => 1,
                        -1 => - 1,
                        _ => throw null,
                    };
                }
            }

            return(sum);
        }
Пример #4
0
        public void TestOrderCycle()
        {
            var a = new A7();
            var b = new B7();
            var c = new C7();
            var s = new IBuildStep[] { b, a, c };

            Assert.DoesNotThrow(() => Builder.SortSteps(s));
        }
Пример #5
0
        static int T1_TypeSwitch()
        {
            int sum = 0;

            for (int i = 0; i < repeats; i++)
            {
                foreach (var d in _testDataToSwitchOn)
                {
                    sum += d switch
                    {
                        //C40 _ => 40,
                        //C39 _ => 39,
                        //C38 _ => 38,
                        //C37 _ => 37,
                        //C36 _ => 36,
                        //C35 _ => 35,
                        //C34 _ => 34,
                        //C33 _ => 33,
                        //C32 _ => 32,
                        //C31 _ => 31,
                        //C30 _ => 30,
                        //C29 _ => 29,
                        //C28 _ => 28,
                        //C27 _ => 27,
                        //C26 _ => 26,
                        //C25 _ => 25,
                        //C24 _ => 24,
                        //C23 _ => 23,
                        //C22 _ => 22,
                        //C21 _ => 21,
                        //C20 _ => 20,
                        //C19 _ => 19,
                        //C18 _ => 18,
                        //C17 _ => 17,
                        //C16 _ => 16,
                        //C15 _ => 15,
                        //C14 _ => 14,
                        //C13 _ => 13,
                        C12 _ => 12,
                        C11 _ => 11,
                        C10 x => 10,
                        C9 x => 9,
                        C8 x => 8,
                        C7 x => 7,
                        C6 x => 6,
                        C5 x => 5,
                        C4 x => 4,
                        C3 x => 3,
                        C2 x => 2,
                        C1 x => 1,
                             _ => - 1
                    };
                }
            }

            return(sum);
        }
    void Start()
    {
        Profiler.BeginSample("A");
        var a = new A6();

        Profiler.EndSample();

        Profiler.BeginSample("B");
        B b = new B();

        Profiler.EndSample();

        Profiler.BeginSample("S1");
        S1 s1 = new S1();

        Profiler.EndSample();

        Profiler.BeginSample("Empty");
        Empty e0 = new Empty();

        Profiler.EndSample();

        Profiler.BeginSample("C1");
        C1 c1 = new C1();

        Profiler.EndSample();

        Profiler.BeginSample("C2");
        C2 c2 = new C2();

        Profiler.EndSample();

        Profiler.BeginSample("C3");
        C3 c3 = new C3();

        Profiler.EndSample();

        Profiler.BeginSample("C4");
        C4 c4 = new C4();

        Profiler.EndSample();

        Profiler.BeginSample("C5");
        C5 c5 = new C5();

        Profiler.EndSample();

        Profiler.BeginSample("C6");
        C6 c6 = new C6();

        Profiler.EndSample();

        Profiler.BeginSample("C7");
        C7 c7 = new C7();

        Profiler.EndSample();
    }
Пример #7
0
        public void TestOrderCycle()
        {
            var a = new A7();
            var b = new B7();
            var c = new C7();
            var s = new IBuildStep[] { b, a, c };

            Assert.That(() => Builder.SortSteps(s), Throws.ArgumentException);
        }
Пример #8
0
        public static void TestI4()
        {
            var a = new C7();
            I4  i = a;

            Assert.AreEqual("C7", a.Foo());
            Assert.AreEqual("C7", i.Foo());
            Assert.AreEqual("C6", ((C6)a).Foo());
        }
Пример #9
0
        public void TestStaticGenericMethodInGenericClassWithObj()
        {
            Func <int, int, int> f = (a, b) => {
                var c = C7 <int> .Get(a, new C7A <int, int>(a, b));

                return(c.t + c.u.t + c.u.u);
            };

            this.Test(f);
        }
Пример #10
0
        public void TestStaticGenericMethodInGenericClass()
        {
            Func <int, bool, int> f = (a, b) => {
                var c = C7 <int> .Get(a, b);

                return(c.t + (c.u ? 1 : -1));
            };

            this.Test(f);
        }
Пример #11
0
 public static int Main()
 {
     try
     {
         C7 obj = new C7();
         Console.WriteLine("PASS");
         return(100);
     }
     catch (Exception e)
     {
         Console.WriteLine("FAIL: Caught unexpected exception: " + e);
         return(101);
     }
 }
Пример #12
0
	public static int Main()
	{
		try
		{
			C7 obj = new C7();
			Console.WriteLine("PASS");
			return 100;
		}
		catch (Exception e)
		{
			Console.WriteLine("FAIL: Caught unexpected exception: " + e);
			return 101;
		}
		
	}
Пример #13
0
        /// <summary>
        /// Load Event
        /// </summary>
        /// <param name="sender">sender Parameter</param>
        /// <param name="e">Argument Parameter</param>
        private void HandleLoaded(object sender, RoutedEventArgs e)
        {
            const double Step   = Math.PI * 2 / 10.0;
            const double Offset = Math.PI;

            C0.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (0.0 * Step)) * 50.0));
            C0.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (0.0 * Step)) * 50.0));
            C1.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (1.0 * Step)) * 50.0));
            C1.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (1.0 * Step)) * 50.0));
            C2.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (2.0 * Step)) * 50.0));
            C2.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (2.0 * Step)) * 50.0));
            C3.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (3.0 * Step)) * 50.0));
            C3.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (3.0 * Step)) * 50.0));
            C4.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (4.0 * Step)) * 50.0));
            C4.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (4.0 * Step)) * 50.0));
            C5.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (5.0 * Step)) * 50.0));
            C5.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (5.0 * Step)) * 50.0));
            C6.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (6.0 * Step)) * 50.0));
            C6.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (6.0 * Step)) * 50.0));
            C7.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (7.0 * Step)) * 50.0));
            C7.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (7.0 * Step)) * 50.0));
            C8.SetValue(Canvas.LeftProperty, 50.0 + (Math.Sin(Offset + (8.0 * Step)) * 50.0));
            C8.SetValue(Canvas.TopProperty, 50 + (Math.Cos(Offset + (8.0 * Step)) * 50.0));
        }
Пример #14
0
        public void T05_CyclicArraySelfReference()
        {
            using (var ms = new MemoryStream())
            {
                var s = new SlimSerializer();

                var dIn = new C7();
                dIn.FObjs = new Dictionary <int, object> {
                    { 17, dIn }, { 0, dIn }
                };
                dIn.FIC7s = new IC7[] { null, dIn };
                dIn.FC7s  = (new C7[] { dIn, null }).ToList();

                s.Serialize(ms, dIn);
                ms.Seek(0, SeekOrigin.Begin);

                var dOut = (C7)s.Deserialize(ms);

                Assert.IsTrue(object.ReferenceEquals(dOut, dOut.FObjs[0]));
                Assert.IsTrue(object.ReferenceEquals(dOut, dOut.FObjs[17]));
                Assert.IsTrue(object.ReferenceEquals(dOut, dOut.FIC7s[1]));
                Assert.IsTrue(object.ReferenceEquals(dOut, dOut.FC7s[0]));
            }
        }
Пример #15
0
    void Update()
    {
        if (respondio && waith < 200)
        {
            waith++;
        }
        else
        {
            waith     = 0;
            respondio = false;
        }
        if (planet > 8)
        {
            planet = 1;
        }
        if (A.getAns() && !respondio)
        {
            Debug.Log("A!!!");
            Respuesta = "A";
            isItCorrect();
            respondio = true;
        }
        else if (B.getAns() && !respondio)
        {
            Debug.Log("B¡!!");
            Respuesta = "B";
            isItCorrect();
            respondio = true;
        }
        else if (C.getAns() && !respondio)
        {
            Debug.Log("C¡!!");
            Respuesta = "C";
            isItCorrect();
            respondio = true;
        }

        // preguntas Mercurio
        if (planet == Mer)
        {
            setRespFalse();
            A1.SetActive(true);
            B1.SetActive(true);
            C1.SetActive(true);

            CurrentPos = Mercurio;
            timmer     = 0;

            //saludar
            if (!Boolwait && saludar)
            {
                setAudFalse();
                AuHola.SetActive(true);
                saludar = false;
                Wait(1.2f);
            }
            else if (!Boolwait && pista != 1)
            {
                setAudFalse();
                Au1Pr.SetActive(true);

                //pista
                pista = pista * -1;
                Wait(15);
            }
            if (!Boolwait && pista == 1)
            {
                setAudFalse();
                Au1Pi.SetActive(true);
                pista = pista * -1;
                Wait(8);
            }
            //esperar
        }

        if (planet == Ven)
        {
            setRespFalse();
            A2.SetActive(true);
            B2.SetActive(true);
            C2.SetActive(true);
            CurrentPos = Venus;
            timmer     = 0;

            if (!Boolwait && pista2 != 1)
            {
                //pregunta
                pista2 = pista2 * -1;
                setAudFalse();
                Au2Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista2 == 1)
            {
                //pista
                pista2 = pista2 * -1;
                setAudFalse();
                Au2Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Tie)
        {
            setRespFalse();
            A3.SetActive(true);
            B3.SetActive(true);
            C3.SetActive(true);
            CurrentPos = Tierra;
            timmer     = 0;

            if (!Boolwait && pista3 != 1)
            {
                //pregunta
                pista3 = pista3 * -1;
                setAudFalse();
                Au3Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista3 == 1)
            {
                //pista
                pista3 = pista3 * -1;
                setAudFalse();
                Au3Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Mar)
        {
            setRespFalse();
            A4.SetActive(true);
            B4.SetActive(true);
            C4.SetActive(true);
            CurrentPos = Marte;
            timmer     = 0;

            if (!Boolwait && pista4 != 1)
            {
                //pregunta
                pista4 = pista4 * -1;
                setAudFalse();
                Au4Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista4 == 1)
            {
                //pista
                pista4 = pista4 * -1;
                setAudFalse();
                Au4Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Jup)
        {
            setRespFalse();
            A5.SetActive(true);
            B5.SetActive(true);
            C5.SetActive(true);
            CurrentPos = Jupiter;
            timmer     = 0;

            if (!Boolwait && pista5 != 1)
            {
                //pregunta
                pista5 = pista5 * -1;
                setAudFalse();
                Au5Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista5 == 1)
            {
                //pista
                pista5 = pista5 * -1;
                setAudFalse();
                Au5Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Sat)
        {
            setRespFalse();
            A6.SetActive(true);
            B6.SetActive(true);
            C6.SetActive(true);
            CurrentPos = Saturno;
            timmer     = 0;

            if (!Boolwait && pista6 != 1)
            {
                //pregunta
                pista6 = pista6 * -1;
                setAudFalse();
                Au6Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista6 == 1)
            {
                //pista
                pista6 = pista6 * -1;
                setAudFalse();
                Au6Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Nep)
        {
            setRespFalse();
            A7.SetActive(true);
            B7.SetActive(true);
            C7.SetActive(true);
            CurrentPos = Neptuno;
            timmer     = 0;

            if (!Boolwait && pista7 != 1)
            {
                //pregunta
                pista7 = pista7 * -1;
                setAudFalse();
                Au7Pr.SetActive(true);
                Wait(12);
            }
            if (!Boolwait && pista7 == 1)
            {
                //pista
                pista7 = pista7 * -1;
                setAudFalse();
                Au7Pi.SetActive(true);
                Wait(10);
            }
        }
        if (planet == Ura)
        {
            waitTime = waitTime + tres;
            tres     = 0;
            ganaste.SetActive(true);
            gano       = true;
            CurrentPos = Urano;
            timmer     = 0;

            if (!Boolwait && pista8 != 1)
            {
                //pregunta
                pista8 = pista8 * -1;
                setAudFalse();
                Au8Pr.SetActive(true);
                Wait(4);
            }
            if (!Boolwait && pista8 == 1)
            {
                //pista
                pista8 = pista8 * -1;
                setAudFalse();
                Au8Pi.SetActive(true);
                Wait(4);
            }
        }
        ShoulIWait();
        if (!Boolwait && gano)
        {
            SceneManager.LoadScene("Menu");
        }
        transform.localPosition = Vector3.Lerp(transform.localPosition, CurrentPos.position, 0.1f);
        transform.localRotation = Quaternion.Slerp(transform.localRotation, CurrentPos.rotation, 0.1f);
    }
Пример #16
0
 public ActionResult <Employee> GetEmployee(string email) =>
 fs(C7.getEmployee(_db, email)).Map(fs)
 .Map(oe => oe
      .Map(e => (ActionResult <Employee>)Ok(e))
      .IfNone(() => NotFound()))
 .IfFail(e => BadRequest(e.First()));
Пример #17
0
		public X7()
		{
			_a = new C7();
			_b = _a;
		}
Пример #18
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }