/// <summary>
 /// Disposes the game settings and starts a new game.
 /// </summary>
 /// <param name="command">The command.</param>
 /// <param name="game">The game, whose methods Dispose and Play are used.</param>
 public override void ProcessCommand(string command, BullsAndCowsGame game)
 {
     if (command == RestartCommand)
     {
         game.Dispose();
         game.Play();
     }
     else if (this.Successor != null)
     {
         this.Successor.ProcessCommand(command, game);
     }
     else
     {
         throw new ArgumentNullException(NullExceptionText);
     }
 }