public void addBuff(BuffDataDriven buff) { // todo : 暂时不加判断 this._buffList.Add(buff); }
/// <summary> /// 创建buff /// <para>int buffId</para> /// <para>bool isDebuff</para> /// <para>bool isHidden</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int createBuff(ILuaState luaState) { BuffDataDriven buff = new BuffDataDriven(); InterpreterManager.getInstance().registerLightUserData(buff); InterpreterManager.getInstance().pushLightUserData(luaState, buff); return 1; }