// TODO: not used, maybe remove? private string GetEquippedItemSlot(BodyLocation slot) { var player = ItemReader.GetPlayer(); if (player == null) { return(null); } // Get all items at the target location. var itemsInSlot = from item in EnumerateInventoryBackward(player) let itemData = ItemReader.GetItemData(item) where itemData != null && itemData.BodyLoc == slot select item; // Make sure that there is an item in the inventory slot. var itemInSlot = itemsInSlot.SingleOrDefault(); if (itemInSlot == null) { return(null); } // Just return the full name of the item. return(ItemReader.GetFullItemName(itemInSlot)); }
public Skeleton ToNetworkModel() { Skeleton s = new Skeleton(); s.UserId = UserId; s.BodyLocation = BodyLocation.ToCoord(); s.BodyRotation = BodyRotation.ToCoord(); s.Head = Head.ToCoord(); s.Neck = Neck.ToCoord(); s.Spine = Spine.ToCoord(); s.Hips = Hips.ToCoord(); s.LeftShoulder = LeftShoulder.ToCoord(); s.LeftArm = LeftArm.ToCoord(); s.LeftHand = LeftHand.ToCoord(); s.RightShoulder = RightShoulder.ToCoord(); s.RightArm = RightArm.ToCoord(); s.RightHand = RightHand.ToCoord(); s.LeftKnee = LeftKnee.ToCoord(); s.LeftFoot = LeftFoot.ToCoord(); s.RightKnee = RightKnee.ToCoord(); s.RightFoot = RightFoot.ToCoord(); return(s); }
public CollectScienceCustom(CelestialBody targetBody, string biome, ExperimentSituations? situation, BodyLocation? location, List<string> experiment, ScienceRecoveryMethod recoveryMethod, string title) : base(title) { lastUpdate = UnityEngine.Time.fixedTime + nextOffset; nextOffset += OFFSET_INCREMENT; nextOffset -= (int)nextOffset; this.targetBody = targetBody; this.biome = biome; this.situation = situation; this.location = location; this.experiment = experiment; this.recoveryMethod = recoveryMethod; disableOnStateChange = true; if (experiment.Count == 0) { experiment.Add(""); } CreateDelegates(); }
internal bool IsEquippedInSlot(BodyLocation loc) { return(InvPage == InventoryPage.Equipped && BodyLoc == loc); }
public ItemInfo(ItemReader itemReader, D2Unit item) { ItemName = itemReader.GetFullItemName(item); Properties = itemReader.GetMagicalStrings(item); Location = itemReader.GetItemData(item)?.BodyLoc ?? BodyLocation.None; }
public void MergeFrom(Skeleton other) { if (other == null) { return; } if (other.UserId != 0UL) { UserId = other.UserId; } if (other.bodyLocation_ != null) { if (bodyLocation_ == null) { bodyLocation_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } BodyLocation.MergeFrom(other.BodyLocation); } if (other.bodyRotation_ != null) { if (bodyRotation_ == null) { bodyRotation_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } BodyRotation.MergeFrom(other.BodyRotation); } if (other.head_ != null) { if (head_ == null) { head_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } Head.MergeFrom(other.Head); } if (other.neck_ != null) { if (neck_ == null) { neck_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } Neck.MergeFrom(other.Neck); } if (other.spine_ != null) { if (spine_ == null) { spine_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } Spine.MergeFrom(other.Spine); } if (other.hips_ != null) { if (hips_ == null) { hips_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } Hips.MergeFrom(other.Hips); } if (other.leftShoulder_ != null) { if (leftShoulder_ == null) { leftShoulder_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } LeftShoulder.MergeFrom(other.LeftShoulder); } if (other.leftArm_ != null) { if (leftArm_ == null) { leftArm_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } LeftArm.MergeFrom(other.LeftArm); } if (other.leftHand_ != null) { if (leftHand_ == null) { leftHand_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } LeftHand.MergeFrom(other.LeftHand); } if (other.rightShoulder_ != null) { if (rightShoulder_ == null) { rightShoulder_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } RightShoulder.MergeFrom(other.RightShoulder); } if (other.rightArm_ != null) { if (rightArm_ == null) { rightArm_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } RightArm.MergeFrom(other.RightArm); } if (other.rightHand_ != null) { if (rightHand_ == null) { rightHand_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } RightHand.MergeFrom(other.RightHand); } if (other.leftKnee_ != null) { if (leftKnee_ == null) { leftKnee_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } LeftKnee.MergeFrom(other.LeftKnee); } if (other.leftFoot_ != null) { if (leftFoot_ == null) { leftFoot_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } LeftFoot.MergeFrom(other.LeftFoot); } if (other.rightKnee_ != null) { if (rightKnee_ == null) { rightKnee_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } RightKnee.MergeFrom(other.RightKnee); } if (other.rightFoot_ != null) { if (rightFoot_ == null) { rightFoot_ = new global::VrLifeShared.Networking.NetworkingModels.Coord(); } RightFoot.MergeFrom(other.RightFoot); } }
public override int GetHashCode() { int hash = 1; if (UserId != 0UL) { hash ^= UserId.GetHashCode(); } if (bodyLocation_ != null) { hash ^= BodyLocation.GetHashCode(); } if (bodyRotation_ != null) { hash ^= BodyRotation.GetHashCode(); } if (head_ != null) { hash ^= Head.GetHashCode(); } if (neck_ != null) { hash ^= Neck.GetHashCode(); } if (spine_ != null) { hash ^= Spine.GetHashCode(); } if (hips_ != null) { hash ^= Hips.GetHashCode(); } if (leftShoulder_ != null) { hash ^= LeftShoulder.GetHashCode(); } if (leftArm_ != null) { hash ^= LeftArm.GetHashCode(); } if (leftHand_ != null) { hash ^= LeftHand.GetHashCode(); } if (rightShoulder_ != null) { hash ^= RightShoulder.GetHashCode(); } if (rightArm_ != null) { hash ^= RightArm.GetHashCode(); } if (rightHand_ != null) { hash ^= RightHand.GetHashCode(); } if (leftKnee_ != null) { hash ^= LeftKnee.GetHashCode(); } if (leftFoot_ != null) { hash ^= LeftFoot.GetHashCode(); } if (rightKnee_ != null) { hash ^= RightKnee.GetHashCode(); } if (rightFoot_ != null) { hash ^= RightFoot.GetHashCode(); } return(hash); }
/// <summary> /// Set SensorPosition field /// Comment: Indicates the location of the sensor</summary> /// <param name="sensorPosition_">Nullable field value to be set</param> public void SetSensorPosition(BodyLocation? sensorPosition_) { SetFieldValue(18, 0, sensorPosition_, Fit.SubfieldIndexMainField); }
internal bool IsEquippedInSlot(BodyLocation loc) => ItemData.IsEquippedInSlot(loc);