private void Awake() { spritesRenderer = new SpriteRenderer[sprites.Length]; for (int i = 0; i < spritesRenderer.Length; i++) { spritesRenderer[i] = sprites[i].GetComponent <SpriteRenderer>(); spritesRenderer[i].sortingOrder = 100; } bloodSplatterManager = GetComponent <BloodSpatterManager>(); }
//See PlayerController public override void DoStart() { bloodSpatterManager = GetComponent <BloodSpatterManager>(); }