private void OnNumberUnmarked(object sender, CardNumberUnmarkedEventArgs e)
        {
            var rowIndex    = e.NumberVerticalIndex;
            var columnIndex = BingoLetterCaster.BingoLetterToInt(e.NumberColumnLetter);

            _markedNumbersMap[rowIndex, columnIndex] = UnmarkedNumber;
        }
Пример #2
0
        /// <summary>
        /// Generates unique number according specified letter
        /// </summary>
        /// <param name="letter"></param>
        /// <returns></returns>
        public int GenerateUniqueNumberForLetter(BingoLetter letter)
        {
            if (!CanGenerateNumberForLetter(letter))
            {
                throw new Exception("All numbers for letter " + letter + " were already generated");
            }
            var letterIndex = BingoLetterCaster.BingoLetterToInt(letter);
            var numbersList = _bingoNumberListsArray[letterIndex];

            var randomIndexForPickNumber = Random.Range(0, numbersList.Count);

            // Pick number by random index in numbersList
            var randomNumber = numbersList[randomIndexForPickNumber];

            // Remove picked number from list (we don't want generate this number again in further calls
            // to GenerateUniqueNumberForLetter() method)
            numbersList.RemoveAt(randomIndexForPickNumber);

            return(randomNumber);
        }
Пример #3
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        /// <summary>
        /// Checks if it's possible to generate number for specified letter
        /// </summary>
        /// <param name="letter"></param>
        /// <returns></returns>
        public bool CanGenerateNumberForLetter(BingoLetter letter)
        {
            var letterIndex = BingoLetterCaster.BingoLetterToInt(letter);

            return(_bingoNumberListsArray[letterIndex].Count > 0);
        }