private void InvokeAttackZoneEntered(CreatureBehaviour creature) { var handler = AttackZoneEntered; if (handler == null) { return; } var e = new BehaviourEventArgs<CreatureBehaviour>(creature); AttackZoneEntered(this, e); }
private void OnTargetHit(object sender, BehaviourEventArgs<SnowballBehaviour> e) { // die, snowball, die VoidEnvironmental(e.Behaviour); var target = sender as TargetableEntityBehaviour; target.TargetHit -= OnTargetHit; if (target is CreatureBehaviour) { var creature = target as CreatureBehaviour; if (creature.IsRetreating) { return; } } target.HideSymbols(); target.ClearControllers(); InvokeEffectsReleased(target.HitEffects); }
internal void InvokeTargetHit(SnowballBehaviour snowball) { var handler = TargetHit; if (handler == null) { return; } var e = new BehaviourEventArgs<SnowballBehaviour>(snowball); handler(this, e); }
private void OnAttackZoneEntered(object sender, BehaviourEventArgs<CreatureBehaviour> e) { var creature = e.Behaviour; if (creature != null) { ApplyEffects(creature.AttackEffects); } }