private static void Bootstrapper_Destroyed() { // wait for plugins to finish loading pluginAsyncLoadTask.Wait(); permissionFixTask.Wait(); BeatSaber.EnsureRuntimeGameVersion(); log.Debug("Plugins loaded"); log.Debug(string.Join(", ", PluginLoader.PluginsMetadata.StrJP())); PluginComponent.Create(); }
private static void _Load() { BeatSaber.SetEarlyGameVersion(SafeParseVersion()); BeatSaber.CheckGameVersionBoundary(); }
private static void _Load() => BeatSaber.SetEarlyGameVersion(SafeParseVersion());