public override void InitUI()
    {
        base.InitUI();

        FightHeroList heroList = MonoInstancePool.getInstance<HeroManager>().fightHeroList;
        List<HeroData> heros = heroList.getHeros();

        for (int i = 0; i < heros.Count; i++)
        {
            if (i == 0)
            { }
            else
            {
                //记录历史数据 英雄
                historyDatas.Add(new BattleStartHeroData(heros[i]));
            }
        }
        //记录历史数据 玩家
        UserData d = MonoInstancePool.getInstance<UserData>();
        hisPlayerData = new BattleStartPlayerData(d.exp, d.level);
    }
    //设置统领经验条
    public void SetPlayerExp()
    {
        hisPlayerData = UIBattleManager.instance.pnlPVE.hisPlayerData;

        playerSlot.SetOther("EXP+[03ff06]" + FM.playerExp + "[-]", hisPlayerData.GetPercentByEXP());
        playerSlot.SetLevel("Lv." + hisPlayerData.level);

        
        updateEvent += UpdatePlayerExp;
    }