public void Battle(BattleLobby lobby) { int battleId = _user.Battle(lobby); _response.Status = "200 OK\n"; _response.Message = $"Your BattleId is:{battleId}\nPlease Watch the Log, when the Battle is finished"; }
public void BattleLog(BattleLobby lobby) { var definitionDelDeal = new { BATTLEID = "" }; var sCardId = JsonConvert.DeserializeAnonymousType(_request.Message, definitionDelDeal); int battleId = Int32.Parse(sCardId.BATTLEID); string battleLog = _user.BattleLog(lobby, battleId); if (battleLog.Length <= 50) { _response.Status = "102 Processing\n"; _response.Message = "Daten werden verarbeitet"; } else { _response.Status = "200 OK\n"; _response.Message = $"{battleLog}"; } }
static void Main(string[] args) { BattleLobby lobby = new BattleLobby(); Thread t = new Thread(delegate() { // replace the IP with your system IP Address... Server myserver = new Server("127.0.0.1", 10001); }); t.Start(); Console.WriteLine("Server Started...!"); while (true) { lobby.Start(); //Thread.Sleep(250); } }
public void HandleDevice(Object obj) { TcpClient client = (TcpClient)obj; var stream = client.GetStream(); string data = null; Byte[] bytes = new Byte[300000]; int i; DataHandler tcp = new DataHandler(); BattleLobby _lobby = new BattleLobby(); try { while ((i = stream.Read(bytes, 0, bytes.Length)) != 0) { // Translate data bytes to a ASCII string. data = Encoding.ASCII.GetString(bytes, 0, i); data = data.ToUpper(); Console.WriteLine($"{Thread.CurrentThread.ManagedThreadId}: *******Received*******"); //Console.WriteLine("Received: {0}", data); // Process the data sent by the client. tcp.GetData(data); if (tcp.GetPath() == AllowedPaths.Users && tcp.GetMethod() == AllowedMethods.POST) { tcp.Login(); } else if (tcp.AuthorizationHeader()) { if (tcp.AuthorizeClient()) { if (tcp.GetPath() == AllowedPaths.Logout && tcp.GetMethod() == AllowedMethods.POST) { tcp.Logout(); } else if (tcp.GetPath() == AllowedPaths.Stats && tcp.GetMethod() == AllowedMethods.GET) { tcp.ShowStats(); } else if (tcp.GetPath() == AllowedPaths.Score && tcp.GetMethod() == AllowedMethods.GET) { tcp.ShowLeaderBoard(); } else if (tcp.GetPath() == AllowedPaths.TransactionsPackages && tcp.GetMethod() == AllowedMethods.GET) { tcp.ShowShop(); } else if (tcp.GetPath() == AllowedPaths.TransactionsPackages && tcp.GetMethod() == AllowedMethods.POST) { tcp.BuyCardPack(); } else if (tcp.GetPath() == AllowedPaths.Cards && tcp.GetMethod() == AllowedMethods.GET) { tcp.ShowAllCards(); } else if (tcp.GetPath() == AllowedPaths.Deck && tcp.GetMethod() == AllowedMethods.GET) { tcp.ShowDeckCards(); } else if (tcp.GetPath() == AllowedPaths.Deck && tcp.GetMethod() == AllowedMethods.PUT) { tcp.ChangeDeckCards(); } else if (tcp.GetPath() == AllowedPaths.Battle && tcp.GetMethod() == AllowedMethods.GET) { tcp.Battle(_lobby); } else if (tcp.GetPath() == AllowedPaths.BattleLog && tcp.GetMethod() == AllowedMethods.GET) { tcp.BattleLog(_lobby); } else if (tcp.GetPath() == AllowedPaths.Tradings && tcp.GetMethod() == AllowedMethods.GET) { tcp.ShowTrades(); } else if (tcp.GetPath() == AllowedPaths.Tradings && tcp.GetMethod() == AllowedMethods.POST) { tcp.TradeOrInsert(); } else if (tcp.GetPath() == AllowedPaths.Tradings && tcp.GetMethod() == AllowedMethods.DELETE) { tcp.DeleteTradeDeal(); } else if (tcp.GetPath() == AllowedPaths.WatchAds && tcp.GetMethod() == AllowedMethods.GET) { tcp.WatchAds(); } else { tcp.WrongPath(); } } } else { tcp.FalseCredentials(); Console.WriteLine("Falsche Login Sachen"); } tcp.MakeHeader(); Byte[] reply = Encoding.ASCII.GetBytes(tcp.GetHeader()); stream.Write(reply, 0, reply.Length); //writer.Write("\r\n"); stream.Flush(); Console.WriteLine($"{Thread.CurrentThread.ManagedThreadId}: *******Received*******"); Console.WriteLine($"{Thread.CurrentThread.ManagedThreadId}: ------- SENT -------"); Console.WriteLine("Sent: {0}", tcp.GetHeader()); Console.WriteLine($"{Thread.CurrentThread.ManagedThreadId}: ------- SENT -------"); } } catch (Exception e) { Console.WriteLine("Exception: {0}", e.ToString()); client.Close(); } }
public string BattleLog(BattleLobby lobby, int battleId) { return(lobby.ReadLog(battleId)); }
public int Battle(BattleLobby lobby) { int battleId = lobby.AddPlayer(Username); return(battleId); }