private void ConfigureCamCursor(Camera camCursor, Camera cam, BasicSettings.Sides caveSide, bool isEyeLeft = true) { camCursor.CopyFrom(cam); camCursor.cullingMask = LayerMask.GetMask("UI"); camCursor.name = "CameraCursor" + caveSide.ToString() + (isEyeLeft ? "Left" : "Right"); camCursor.clearFlags = CameraClearFlags.Depth; camCursor.transform.SetParent(cam.transform.parent); camCursor.depth = (int)CameraDepths.Cursor; camCursor.enabled = false; camCursor.orthographic = true; camCursor.farClipPlane = 10f; camCursor.nearClipPlane = 5f; }