Пример #1
0
    // 0 = None
    // 1 = Down
    // 2 = Held
    // 3 = Up
    // Use this for initialization
    void Start()
    {
        movement = GetComponent<PlayerMovement>();
        combat = GetComponent<PlayerCombat>();
        info = GetComponent<PlayerInfo>();
        ball = GameObject.Find("Ball").GetComponent<BBall>();
        angle = Vector2.right;
        playerString = " - Player " + info.team;
        horizontal = 0;

        GameObject[] hoops = GameObject.FindGameObjectsWithTag("Basket");
        for(int i = 0; i < hoops.Length; i++) {
            if(hoops[i].GetComponent<Hoop>().team != info.team) {
                hoop = hoops[i].transform;
            }
        }
    }
Пример #2
0
 // Use this for initialization
 void Awake()
 {
     boost = maxBoost / 2;
     hsbc = HSBColor.FromColor (Color.red);
     mashText = GameObject.Find("MashText").GetComponent<Text>();
     ball = GameObject.Find("Ball").GetComponent<BBall>();
     //slamText = GameObject.Find("Slam - Team " + team / 2);
     dunkPanel = GameObject.Find("End").transform;
     //Debug.Log(outline.transform.name);
 }