Пример #1
0
        /// <summary>
        /// Updates the active node data.
        /// <param name="activeNode">The active node.</param>
        /// </summary>
        void UpdateActiveNode(ActionNode activeNode)
        {
            var activeNodeType = activeNode != null?activeNode.GetType() : null;

            // The active node type has changed?
            if (activeNodeType != m_ActiveNodeType)
            {
                if (activeNode == null)
                {
                    m_ActiveNodeType     = null;
                    m_ActiveNodeInfo     = null;
                    m_ActiveNodeIcon     = null;
                    m_ActiveNodeTypeName = string.Empty;
                    return;
                }
                else
                {
                    m_ActiveNodeType     = activeNodeType;
                    m_ActiveNodeInfo     = AttributeUtility.GetAttribute <NodeInfoAttribute>(m_ActiveNodeType, true) ?? new NodeInfoAttribute();
                    m_ActiveNodeIcon     = IconUtility.GetIcon(m_ActiveNodeType);
                    m_ActiveNodeTypeName = " (" + m_ActiveNodeType.Name + ")";
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Returns a set of serialized properties in an object.
        /// <param name="serializedNode">The target serialized node.</param>
        /// <param name="target">The object to get the properties.</param>
        /// <param name="targetType">The target object type.</param>
        /// <param name="currentPath">The property path of the target.</param>
        /// <returns>The serialized properties in the target object.</returns>
        /// </summary>
        static SerializedNodeProperty[] GetPropertiesData(SerializedNode serializedNode, object target, Type targetType, string currentPath = "")
        {
            // Create the property data list
            var propertyData = new List <SerializedNodeProperty>();

            // Get serialized fields for the target type
            FieldInfo[] serializedFields = NodeSerialization.GetSerializedFields(targetType);

            for (int i = 0; i < serializedFields.Length; i++)
            {
                // Get field
                FieldInfo field = serializedFields[i];
                // Get field type
                var fieldType = field.FieldType;
                // Get the field property attribute
                var propertyAttr = AttributeUtility.GetAttribute <PropertyAttribute>(field, true);
                // Get the property type
                var propertyType = SerializedNode.GetPropertyType(fieldType);
                // Create the property data
                var currentSerializedField = new SerializedNodeField(serializedNode, currentPath + field.Name, propertyType, target, field);
                propertyData.Add(currentSerializedField);

                // Variable?
                if (propertyType == NodePropertyType.Variable)
                {
                    // Get the field value
                    object fieldValue = target != null?field.GetValue(target) : null;

                    // Get the children fields
                    SerializedNodeProperty[] children = SerializedNode.GetPropertiesData(serializedNode, fieldValue, fieldValue != null ? fieldValue.GetType() : fieldType, currentPath + field.Name + ".");

                    // Create the property drawer for the "Value" child property
                    if (propertyAttr != null && currentSerializedField.isConcreteVariable)
                    {
                        foreach (var child in children)
                        {
                            // It is the "Value" property?
                            if (child.label == "Value")
                            {
                                child.customDrawer = NodePropertyDrawer.GetDrawer(propertyAttr);
                            }
                        }
                    }

                    // Set children
                    currentSerializedField.SetChildren(children);
                }
                // Array?
                else if (propertyType == NodePropertyType.Array)
                {
                    // Get the array value
                    Array array = target != null?field.GetValue(target) as Array : null;

                    // Get array element type
                    var elementType = fieldType.GetElementType();
                    // Create the array children list
                    var childrenList = new List <SerializedNodeProperty>();

                    // Create the array size
                    childrenList.Add(new SerializedArraySize(target, serializedNode, currentSerializedField.path + ".size", currentSerializedField, array, elementType));

                    // Create children
                    var variableInfo = AttributeUtility.GetAttribute <VariableInfoAttribute>(field, true) ?? new VariableInfoAttribute();
                    childrenList.AddRange(SerializedNode.GetPropertiesData(serializedNode, target, array, elementType, currentSerializedField.path + ".", variableInfo, propertyAttr));

                    // Set array data children
                    currentSerializedField.SetChildren(childrenList.ToArray());
                }
                // Get the property drawer
                else if (propertyAttr != null)
                {
                    currentSerializedField.customDrawer = NodePropertyDrawer.GetDrawer(propertyAttr);
                }
            }

            return(propertyData.ToArray());
        }
Пример #3
0
        /// <summary>
        /// Shows the context menu.
        /// </summary>
        void OnContextMenu()
        {
            var menu      = new GenericMenu();
            var activeFsm = BehaviourWindow.activeFsm;

            if (activeFsm != null)
            {
                m_LastMousePos = Event.current.mousePosition;
                // Get the states scripts
                MonoScript[] stateScripts = FileUtility.GetScripts <InternalStateBehaviour>();
                for (int i = 0; i < stateScripts.Length; i++)
                {
                    System.Type type = stateScripts[i].GetClass();

                    // Get the component path
                    string           componentPath = "Add State/";
                    AddComponentMenu componentMenu = AttributeUtility.GetAttribute <AddComponentMenu>(type, false);
                    if (componentMenu == null || componentMenu.componentMenu != string.Empty)
                    {
                        componentMenu = AttributeUtility.GetAttribute <AddComponentMenu>(type, true);
                        if (componentMenu != null && componentMenu.componentMenu != string.Empty)
                        {
                            componentPath += componentMenu.componentMenu;
                        }
                        else
                        {
                            componentPath += type.ToString().Replace('.', '/');
                        }

                        menu.AddItem(new GUIContent(componentPath), false, delegate() {
                            InternalStateBehaviour newState = StateUtility.AddState(activeFsm, type);
                            // Sets the newState position and dirty flag
                            if (newState != null)
                            {
                                newState.position = m_LastMousePos - new Vector2(StateGUI.defaultWidth, StateGUI.defaultHeight) * .5f;
                                EditorUtility.SetDirty(newState);
                            }
                        });
                    }
                }
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Add State"));
            }

            // Separator
            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Copy FSM"), false, delegate() { StateUtility.statesToPaste = new InternalStateBehaviour[] { activeFsm }; });

            if (StateUtility.statesToPaste != null && StateUtility.statesToPaste.Length > 0 && activeFsm != null)
            {
                menu.AddItem(new GUIContent("Paste State"), false, delegate() { StateUtility.PasteStates(activeFsm); });
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Paste State"));
            }

            // Separator
            menu.AddSeparator("");

            menu.AddItem(new GUIContent("Delete FSM"), false, delegate() { StateUtility.Destroy(activeFsm); });

            // menu.AddSeparator("");  // Separator

            // if (BehaviourWindow.Instance != null)
            //     menu.AddItem(new GUIContent("Refresh"), false, BehaviourWindow.Instance.Refresh);
            // else
            //     menu.AddDisabledItem(new GUIContent("Refresh"));

            // Shows the context menu
            menu.ShowAsContext();
        }
Пример #4
0
        /// <summary>
        /// Returns an icon fot the supplied type.
        /// <param name="type">The type to get the icon.</param>
        /// <param name="obj">Optional paramater to get icon using EditorGUIUtility.ObjectContent.</param>
        /// <returns>The icon for the supplied type.</returns>
        /// </summary>
        public static Texture GetIcon(System.Type type, UnityEngine.Object obj = null)
        {
            Texture texture;

            s_Icons.TryGetValue(type, out texture);

            if (texture == null)
            {
                if (typeof(ActionNode).IsAssignableFrom(type))
                {
                    var attribute = AttributeUtility.GetAttribute <NodeInfoAttribute>(type, true) ?? new NodeInfoAttribute();
                    texture = Resources.Load("Icons/" + attribute.icon) as Texture ?? EditorGUIUtility.FindTexture(attribute.icon + " Icon");
                    if (texture == null)
                    {
                        texture = EditorGUIUtility.FindTexture(attribute.icon);
                    }
                }
                else if (typeof(UnityEngine.Object).IsAssignableFrom(type))
                {
                    texture = EditorGUIUtility.ObjectContent(obj, type).image;
                    if (texture == null)
                    {
                        EditorGUIUtility.FindTexture(type.Name + " Icon");
                    }
                }
                else if (typeof(BehaviourMachine.Variable).IsAssignableFrom(type))
                {
                    var customVarAttr = AttributeUtility.GetAttribute <CustomVariableAttribute>(type, false);
                    if (customVarAttr != null)
                    {
                        texture = Resources.Load("Icons/" + customVarAttr.icon) as Texture ?? EditorGUIUtility.FindTexture(customVarAttr.icon + " Icon");
                        if (texture == null)
                        {
                            texture = EditorGUIUtility.FindTexture(customVarAttr.icon);
                        }
                    }
                }
                else
                {
                    texture = EditorGUIUtility.FindTexture(type.Name + " Icon");
                }

                if (texture == null)
                {
                    texture = EditorGUIUtility.FindTexture("DefaultAsset Icon");
                }

                if (texture != null)
                {
                    if (!s_Icons.ContainsKey(type))
                    {
                        s_Icons.Add(type, texture);
                    }
                    else
                    {
                        s_Icons[type] = texture;
                    }
                }
            }

            return(texture);
        }
Пример #5
0
        /// <summary>
        /// Reset target node.
        /// </summary>
        void OpenNodeReference()
        {
            var nodeInfo = AttributeUtility.GetAttribute <NodeInfoAttribute>(target.GetType(), false) ?? new NodeInfoAttribute();

            Application.OpenURL(nodeInfo.url);
        }