public Moon(Moon source) : base(source) { MoonKind = source.MoonKind; Radius = new Distance(source.Radius); Surface = new SurfaceComposition(source.Surface); Species = new ObservableCollection <MajorSpecies>(source.Species); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); Economy = new Economy(source.Economy); CommonCulture = new Culture(source.CommonCulture); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); Atmosphere = new AtmosphericComposition(source.Atmosphere); }
public Planet(Planet source) : base(source) { Radius = new Distance(source.Radius); Density = source.Density; Temperature = new Temperature(source.Temperature); PlanetKind = source.PlanetKind; Surface = new SurfaceComposition(source.Surface); Species = new ObservableCollection <MajorSpecies>(source.Species); PresentFactions = new ObservableCollection <Faction>(source.PresentFactions); Economy = new Economy(source.Economy); CommonCulture = new Culture(source.CommonCulture); CommonGovernment = new Government(source.CommonGovernment); Civilization = new CivilizationClass(source.Civilization); Atmosphere = new AtmosphericComposition(source.Atmosphere); }
public Moon() { MoonKind = MoonType.Rocky; Radius = new Distance { Value = 300.0, Unit = Distance.DistanceUnit.Kilometer }; Surface = new SurfaceComposition(); Species = new ObservableCollection <MajorSpecies>(); PresentFactions = new ObservableCollection <Faction>(); Economy = new Economy(); CommonCulture = new Culture(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); Atmosphere = new AtmosphericComposition(); }
public Planet() { Radius = new Distance { Value = 30000.0, Unit = Distance.DistanceUnit.Kilometer }; Density = 1.0; Temperature = new Temperature { Value = 287.0 }; PlanetKind = PlanetType.Rocky; Surface = new SurfaceComposition(); Species = new ObservableCollection <MajorSpecies>(); PresentFactions = new ObservableCollection <Faction>(); Economy = new Economy(); CommonCulture = new Culture(); CommonGovernment = new Government(); Civilization = new CivilizationClass(); Atmosphere = new AtmosphericComposition(); }