public void Start() { _controlManager = ControlManager.Instance; _movement = GetComponent <PedestrianMovement>(); _sprite = GetComponentInChildren <AsvarduilSpriteSystem>(); _currentIdleHook = FindCurrentIdleHook(); }
public void Start() { _controlManager = ControlManager.Instance; _movement = GetComponent<PedestrianMovement>(); _sprite = GetComponentInChildren<AsvarduilSpriteSystem>(); _currentIdleHook = FindCurrentIdleHook(); }
public override void Start() { base.Start(); _treasureManager = TreasureManager.Instance; _spriteSystem = GetComponentInChildren <AsvarduilSpriteSystem>(); LoadInitialState(); }
public override void Start() { base.Start(); _treasureManager = TreasureManager.Instance; _spriteSystem = GetComponentInChildren<AsvarduilSpriteSystem>(); LoadInitialState(); }
public void Start() { _sprite = GetComponentInChildren <AsvarduilSpriteSystem>(); _movement = GetComponent <PedestrianMovement>(); }
public virtual void Start() { _movement = GetComponent <SidescrollingMovement>(); _sprite = GetComponentInChildren <AsvarduilSpriteSystem>(); }
public void Start() { _sprite = GetComponentInChildren<AsvarduilSpriteSystem>(); _movement = GetComponent<PedestrianMovement>(); }
public virtual void Start() { _movement = GetComponent<SidescrollingMovement>(); _sprite = GetComponentInChildren<AsvarduilSpriteSystem>(); }