public void GetExpressions_Expressions() { TransformationSchema schema = new TransformationSchema(); IExpression expr1 = ModelResolvers.ExprResolver(); IExpression expr2 = ModelResolvers.ExprResolver(); AssignmentObject assignmentObject1 = new AssignmentObject(schema, expr1, true, new List <string>()); AssignmentObject assignmentObject2 = new AssignmentObject(schema, expr2, true, new List <string>()); schema.AssignmentObjects.Add(assignmentObject1); schema.AssignmentObjects.Add(assignmentObject2); List <IExpression> expected = new List <IExpression>() { expr1, expr2 }; ICollection <IExpression> result = schema.GetExpressions(); Assert.Equal(expected.Count, result.Count); for (int i = 0; i < expected.Count; i++) { Assert.Equal(expected[i], result.ToArray()[i]); } }
public Node Assignment() { Node node = null; String name = MatchAndEat("KEYWORD").text; MatchAndEat("ASSIGNMENT"); Node value = v8Expression(); node = new AssignmentObject(name, value, this); return(node); }
/// <summary> /// Adds the script for the assignment type to this gameObject and calls ConfigureAssignment on the script with a delay. /// </summary> /// <param name="type">The type of the assignment.</param> /// <param name="aObject">The AssignmentObject that called this method.</param> public void ConfigureNewAssignment(string type, AssignmentObject aObject) { assignmentObject = aObject; editButton = assignmentObject.GetComponent<Button>(); editButton.onClick.AddListener(() => { ChangeAssignment(); }); typeScriptName = type + "AssignmentConfig"; if (type == null) type = "None"; print("script added: " + typeScriptName); this.gameObject.AddComponent(Type.GetType(typeScriptName)); Invoke("Activate", 0.1f); }
/// <summary> /// Creates a mission from assignmentObjects like those used in the missionMaker, saves it as a Hashtable and sends it over the PhotonNetwork. /// </summary> /// <param name="assignmentObjects">Array of assignmentObjects.</param> /// <param name="missionDuration">De duration of the mission in hours.</param> public Mission CreateMissionFromAssignmentObjects(AssignmentObject[] assignmentObjects, int missionDuration) { Dictionary<int, Assignment> assignments = new Dictionary<int, Assignment>(); foreach (AssignmentObject ao in assignmentObjects) { AssignmentObject assignmentObject = ao.gameObject.GetComponent<AssignmentObject>(); assignmentObject.assignment.sequenceNumber = ao.gameObject.transform.GetSiblingIndex() + 1; assignments.Add(assignmentObject.assignment.sequenceNumber, assignmentObject.assignment); } Mission newMission = new Mission(DateTime.Now.AddDays(1), missionDuration, assignments); print("newMission: " + newMission); return newMission; }
public Node FunctionDefinition() { MatchAndEat("FUNCTION"); String functionName = MatchAndEat("KEYWORD").text; MatchAndEat("LEFT_PAREN"); List <Parameter> parameters = FunctionDefParameters(); MatchAndEat("RIGHT_PAREN"); Node functionBody = Block(); Function function = new Function(functionName, functionBody, parameters); Node functionVariable = new AssignmentObject(functionName, function, this); return(functionVariable); }