private void InitMaps() { BrownRockMap = new TileMaskMap(Cells.Map(p => p == ImageCellType.BrownRock), GameTiles.BrownRock()); GrassMap = new TileMaskMap(Cells.Map(p => p == ImageCellType.GrassBackground), GameTiles.Grass()); WaterMap = new TileMaskMap(Cells.Map(p => p == ImageCellType.Water), GameTiles.Water()); LadderMap = new TileMaskMap(Cells.Map(p => p == ImageCellType.Ladder), GameTiles.Ladder()); }