void Awake() { fm = GameObject.Find("SoundManager").GetComponent <SoundManager>(); fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/BGM/"; BGM_TITLE = fm.LoadResourceSound("BGM", "Title"); BGM_PLAYGAME = fm.LoadResourceSound("BGM", "PlayGame"); BGM_BOSSROOM = fm.LoadResourceSound("BGM", "BoosRoom"); BGM_BOSSDEAD = fm.LoadResourceSound("BGM", "BossDead"); fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/SE/"; SE_MENU_OK = fm.LoadResourceSound("SE", "SE_Menu_Ok"); SE_ATK = fm.LoadResourceSound("SE", "SE_Atk"); SE_GRE = fm.LoadResourceSound("SE", "SE_Gre"); SE_GRE_EXP = fm.LoadResourceSound("SE", "SE_Gre_Exp"); SE_MOV_JUMP = fm.LoadResourceSound("SE", "SE_Mov_Jump"); SE_DEAD = fm.LoadResourceSound("SE", "SE_Dead"); SE_ITEM_GET = fm.LoadResourceSound("SE", "SE_Item_Get"); SE_CHECKPOINT = fm.LoadResourceSound("SE", "SE_Cheakpoint"); SE_BOSS_ATK = fm.LoadResourceSound("SE", "SE_Boss_Atk"); SE_BOSS_DEAD = fm.LoadResourceSound("SE", "SE_Boss_Dead"); SE_BOSS_JUMP = fm.LoadResourceSound("SE", "SE_Boss_Jump"); instance = this; }
void Awake() { fm = GameObject.Find("zFoxSoundManager").GetComponent <zFoxSoundManager>(); fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/BGM/"; BGM_LOGO = fm.LoadResourceSound("BGM", "Logo"); BGM_TITLE = fm.LoadResourceSound("BGM", "Title"); BGM_HISCORE = fm.LoadResourceSound("BGM", "HiScore"); BGM_HISCORE_RANKIN = fm.LoadResourceSound("BGM", "HiScore_Rankin"); BGM_STAGEA = fm.LoadResourceSound("BGM", "StageA"); BGM_STAGEB = fm.LoadResourceSound("BGM", "StageB"); BGM_STAGEB_ROOMSAKURA = fm.LoadResourceSound("BGM", "StageB_RoomSakura"); BGM_BOSSA = fm.LoadResourceSound("BGM", "BossA"); BGM_BOSSB = fm.LoadResourceSound("BGM", "BossB"); BGM_ENDING = fm.LoadResourceSound("BGM", "Ending"); fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/SE/"; SE_MENU_OK = fm.LoadResourceSound("SE", "SE_Menu_Ok"); SE_MENU_CANCLE = fm.LoadResourceSound("SE", "SEMU_Menu_Cancel"); SE_ATK_A1 = fm.LoadResourceSound("SE", "SE_ATK_A1"); SE_ATK_A2 = fm.LoadResourceSound("SE", "SE_ATK_A2"); SE_ATK_A3 = fm.LoadResourceSound("SE", "SE_ATK_A3"); SE_ATK_B1 = fm.LoadResourceSound("SE", "SE_ATK_B1"); SE_ATK_B2 = fm.LoadResourceSound("SE", "SE_ATK_B2"); SE_ATK_B3 = fm.LoadResourceSound("SE", "SE_ATK_B3"); SE_ATK_ARIAL = fm.LoadResourceSound("SE", "SE_ATK_Arial"); SE_ATK_SYURIKEN = fm.LoadResourceSound("SE", "SE_ATK_Syuriken"); SE_HIT_A1 = fm.LoadResourceSound("SE", "SE_HIT_A1"); SE_HIT_A2 = fm.LoadResourceSound("SE", "SE_HIT_A2"); SE_HIT_A3 = fm.LoadResourceSound("SE", "SE_HIT_A3"); SE_HIT_B1 = SE_HIT_A1; SE_HIT_B2 = SE_HIT_A2; SE_HIT_B3 = SE_HIT_A3; SE_MOV_JUMP = fm.LoadResourceSound("SE", "SE_MOV_Jump"); SE_ITEM_KOBAN = fm.LoadResourceSound("SE", "SE_Item_Koban"); SE_ITEM_HYOUTAN = fm.LoadResourceSound("SE", "SE_Item_Hyoutan"); SE_ITEM_MAKIMONO = fm.LoadResourceSound("SE", "SE_Item_Makimono"); SE_ITEM_OHBAN = fm.LoadResourceSound("SE", "SE_Item_Ohban"); SE_ITEM_KEY = fm.LoadResourceSound("SE", "SE_Item_Key"); SE_OBJ_EXIT = fm.LoadResourceSound("SE", "SE_OBJ_Exit"); SE_OBJ_OPENDOOR = fm.LoadResourceSound("SE", "SE_OBJ_OpenDoor"); SE_OBJ_BOXBROKEN = fm.LoadResourceSound("SE", "SE_OBJ_BoxBroken"); SE_CHECKPOINT = fm.LoadResourceSound("SE", "SE_CheckPoint"); SE_EXPLOSION = fm.LoadResourceSound("SE", "SE_Explosion"); instance = this; }
// === 코드 ============================================= void Start() { // 사운드 fm = GameObject.Find("audioManager").GetComponent <audiomanager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/"; BGM_STAGE = fm.LoadResourcesSound("BGM", "bg1"); /* BGM_STAGE = fm.LoadResourcesSound("BGM","battle_1"); * BGM_GAMEOVER = fm.LoadResourcesSound("BGM","gameover_1"); */ // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/"; SE_TOUCH_1 = fm.LoadResourcesSound("SE", "UItouch"); SE_COMPLETE = fm.LoadResourcesSound("SE", "chartolocation"); instance = this; }
// === 코드 ============================================= void Start() { // 사운드 fm = GameObject.Find("audioManager").GetComponent <audiomanager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/"; BGM_TITLE = fm.LoadResourcesSound("BGM", "ZT_BGM_Menu"); BGM_STAGE = fm.LoadResourcesSound("BGM", "ZT_BGM_ingame"); /* BGM_STAGE = fm.LoadResourcesSound("BGM","battle_1"); * BGM_GAMEOVER = fm.LoadResourcesSound("BGM","gameover_1"); */ // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/"; SE_bathammer = fm.LoadResourcesSound("SE", "SE_bat,hammer"); SE_button = fm.LoadResourcesSound("SE", "SE_button"); SE_dooropen = fm.LoadResourcesSound("SE", "SE_dooropen"); SE_Explosion01 = fm.LoadResourcesSound("SE", "SE_Explosion01"); SE_fireextinguisher = fm.LoadResourcesSound("SE", "SE_fireextinguisher"); SE_fish = fm.LoadResourcesSound("SE", "SE_fish"); SE_fryingpan = fm.LoadResourcesSound("SE", "SE_fryingpan"); SE_gameover = fm.LoadResourcesSound("SE", "SE_gameover"); SE_get_item = fm.LoadResourcesSound("SE", "SE_get_item"); SE_gun = fm.LoadResourcesSound("SE", "SE_gun"); SE_itembox_open = fm.LoadResourcesSound("SE", "SE_itembox_open"); SE_jump = fm.LoadResourcesSound("SE", "SE_jump"); SE_katana = fm.LoadResourcesSound("SE", "SE_katana"); SE_knife = fm.LoadResourcesSound("SE", "SE_knife"); SE_startlever = fm.LoadResourcesSound("SE", "SE_startlever"); SE_zombie_die = fm.LoadResourcesSound("SE", "SE_zombie_die"); SE_zombie_hit = fm.LoadResourcesSound("SE", "SE_zombie_hit"); SE_zombie_idle = fm.LoadResourcesSound("SE", "SE_zombie_idle"); audiosources.Add("SE_bathammer", SE_bathammer); audiosources.Add("SE_button", SE_button); audiosources.Add("SE_dooropen", SE_dooropen); audiosources.Add("SE_Explosion01", SE_Explosion01); audiosources.Add("SE_fireextinguisher", SE_fireextinguisher); audiosources.Add("SE_fish", SE_fish); audiosources.Add("SE_fryingpan", SE_fryingpan); audiosources.Add("SE_gameover", SE_gameover); audiosources.Add("SE_get_item", SE_get_item); audiosources.Add("SE_gun", SE_gun); audiosources.Add("SE_itembox_open", SE_itembox_open); audiosources.Add("SE_jump", SE_jump); audiosources.Add("SE_katana", SE_katana); audiosources.Add("SE_knife", SE_knife); audiosources.Add("SE_startlever", SE_startlever); audiosources.Add("SE_zombie_die", SE_zombie_die); audiosources.Add("SE_zombie_hit", SE_zombie_hit); audiosources.Add("SE_zombie_idle", SE_zombie_idle); instance = this; }
// === 코드 ============================================= void Awake () { // 사운드 fm = GameObject.Find("zFoxSoundManager").GetComponent<zFoxSoundManager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/BGM/"; BGM_LOGO = fm.LoadResourcesSound("BGM","Logo"); BGM_TITLE = fm.LoadResourcesSound("BGM","Title"); BGM_HISCORE = fm.LoadResourcesSound("BGM","HiScore"); BGM_HISCORE_RANKIN = fm.LoadResourcesSound("BGM","HiScore_Rankin"); BGM_STAGEA = fm.LoadResourcesSound("BGM","StageA"); BGM_STAGEB = fm.LoadResourcesSound("BGM","StageB"); BGM_STAGEB_ROOMSAKURA = fm.LoadResourcesSound("BGM","StageB_RoomSakura"); BGM_BOSSA = fm.LoadResourcesSound("BGM","BossA"); BGM_BOSSB = fm.LoadResourcesSound("BGM","BossB"); BGM_ENDING = fm.LoadResourcesSound("BGM","Ending"); // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/SE/"; SE_MENU_OK = fm.LoadResourcesSound("SE","SE_Menu_Ok"); SE_MENU_CANCEL = fm.LoadResourcesSound("SE","SE_Menu_Cancel"); SE_ATK_A1 = fm.LoadResourcesSound("SE","SE_ATK_A1"); SE_ATK_A2 = fm.LoadResourcesSound("SE","SE_ATK_A2"); SE_ATK_A3 = fm.LoadResourcesSound("SE","SE_ATK_A3"); SE_ATK_B1 = fm.LoadResourcesSound("SE","SE_ATK_B1"); SE_ATK_B2 = fm.LoadResourcesSound("SE","SE_ATK_B2"); SE_ATK_B3 = fm.LoadResourcesSound("SE","SE_ATK_B3"); SE_ATK_ARIAL = fm.LoadResourcesSound("SE","SE_ATK_Arial"); SE_ATK_SYURIKEN = fm.LoadResourcesSound("SE","SE_ATK_Syuriken"); SE_HIT_A1 = fm.LoadResourcesSound("SE","SE_HIT_A1"); SE_HIT_A2 = fm.LoadResourcesSound("SE","SE_HIT_A2"); SE_HIT_A3 = fm.LoadResourcesSound("SE","SE_HIT_A3"); #if xxx SE_HIT_B1 = fm.LoadResourcesSound("SE","SE_HIT_B1"); SE_HIT_B2 = fm.LoadResourcesSound("SE","SE_HIT_B2"); SE_HIT_B3 = fm.LoadResourcesSound("SE","SE_HIT_B3"); #endif SE_HIT_B1 = SE_HIT_A1; SE_HIT_B2 = SE_HIT_A2; SE_HIT_B3 = SE_HIT_A3; SE_MOV_JUMP = fm.LoadResourcesSound("SE","SE_MOV_Jump"); SE_ITEM_KOBAN = fm.LoadResourcesSound("SE","SE_Item_Koban"); SE_ITEM_HYOUTAN = fm.LoadResourcesSound("SE","SE_Item_Hyoutan"); SE_ITEM_MAKIMONO = fm.LoadResourcesSound("SE","SE_Item_Makimono"); SE_ITEM_OHBAN = fm.LoadResourcesSound("SE","SE_Item_Ohban"); SE_ITEM_KEY = fm.LoadResourcesSound("SE","SE_Item_Key"); SE_OBJ_EXIT = fm.LoadResourcesSound("SE","SE_OBJ_Exit"); SE_OBJ_OPENDOOR = fm.LoadResourcesSound("SE","SE_OBJ_OpenDoor"); SE_OBJ_SWITCH = fm.LoadResourcesSound("SE","SE_OBJ_Switch"); SE_OBJ_BOXBROKEN = fm.LoadResourcesSound("SE","SE_OBJ_BoxBroken"); SE_CHECKPOINT = fm.LoadResourcesSound("SE","SE_CheckPoint"); SE_EXPLOSION = fm.LoadResourcesSound("SE","SE_Explosion"); instance = this; }
// === 코드 ============================================= void Awake() { // 사운드 fm = GameObject.Find("zFoxSoundManager").GetComponent <zFoxSoundManager>(); // 배경음 fm.CreateGroup("BGM"); fm.SoundFolder = "Sounds/BGM/"; BGM_LOGO = fm.LoadResourcesSound("BGM", "LOGO"); BGM_MAIN = fm.LoadResourcesSound("BGM", "MAIN"); BGM_TITLE = fm.LoadResourcesSound("BGM", "Title"); //BGM_HISCORE = fm.LoadResourcesSound("BGM","HiScore"); BGM_STAGEA = fm.LoadResourcesSound("BGM", "PLAY"); //BGM_STAGEB = fm.LoadResourcesSound("BGM","StageB"); //BGM_BOSSA = fm.LoadResourcesSound("BGM","BossA"); BGM_ENDING = fm.LoadResourcesSound("BGM", "Ending"); // 효과음 fm.CreateGroup("SE"); fm.SoundFolder = "Sounds/SE/"; SE_MENU_OK = fm.LoadResourcesSound("SE", "SE_Menu_Ok"); SE_MENU_CANCEL = fm.LoadResourcesSound("SE", "SE_Menu_Cancel"); SE_MENU_OPEN = fm.LoadResourcesSound("SE", "SE_OpenCard"); SE_MENU_OPEN_D = fm.LoadResourcesSound("SE", "SE_OpenCardDaily"); SE_CARD_CHOICE = fm.LoadResourcesSound("SE", "SE_CARD_CHOICE"); //SE_OpenCardDaily SE_MENU_ITEMBOXOPEN = fm.LoadResourcesSound("SE", "SE_ItemBoxOpen"); SE_MENU_ITEMCOUNTGOLD = fm.LoadResourcesSound("SE", "SE_ItemCountGold"); SE_ATK_A1 = fm.LoadResourcesSound("SE", "SE_ATK_A1"); SE_HIT_A1 = fm.LoadResourcesSound("SE", "SE_HIT_A1"); #if xxx SE_HIT_B1 = fm.LoadResourcesSound("SE", "SE_HIT_B1"); SE_HIT_B2 = fm.LoadResourcesSound("SE", "SE_HIT_B2"); SE_HIT_B3 = fm.LoadResourcesSound("SE", "SE_HIT_B3"); #endif //SE_HIT_B1 = SE_HIT_A1; //SE_HIT_B2 = SE_HIT_A2; //SE_HIT_B3 = SE_HIT_A3; SE_MOV_JUMP = fm.LoadResourcesSound("SE", "SE_MOV_Jump"); SE_ITEM_KEY = fm.LoadResourcesSound("SE", "SE_Item_Key"); SE_ITEM_COIN = fm.LoadResourcesSound("SE", "SE_ITEM_COIN"); SE_OBJ_EXIT = fm.LoadResourcesSound("SE", "SE_OBJ_Exit"); SE_OBJ_OPENDOOR = fm.LoadResourcesSound("SE", "SE_OBJ_OpenDoor"); SE_OBJ_SWITCH = fm.LoadResourcesSound("SE", "SE_OBJ_Switch"); SE_CHECKPOINT = fm.LoadResourcesSound("SE", "SE_CheckPoint"); SE_EXPLOSION = fm.LoadResourcesSound("SE", "SE_Explosion"); SE_DESTROY = fm.LoadResourcesSound("SE", "SE_Explosion"); SE_OpenCard2 = fm.LoadResourcesSound("SE", "SE_OpenCard2"); SE_CardOpenWidth = fm.LoadResourcesSound("SE", "SE_CardOpenWidth"); SE_Card_PickUp = fm.LoadResourcesSound("SE", "SE_Card_PickUp"); SE_Card_Down = fm.LoadResourcesSound("SE", "SE_Card_Down"); SE_START = fm.LoadResourcesSound("SE", "SE_Start"); SE_START_SPR = fm.LoadResourcesSound("SE", "SE_Start_SPR"); SE_CARD_MOVE = fm.LoadResourcesSound("SE", "SE_CARD_MOVE"); SE_CARD_COM = fm.LoadResourcesSound("SE", "SE_CARD_COM"); SE_COMBAT_LAZER2 = fm.LoadResourcesSound("SE", "SE_COMBAT_LAZER2"); SE_COMBAT_START = fm.LoadResourcesSound("SE", "SE_COMBAT_START"); SE_COMBAT_OUT = fm.LoadResourcesSound("SE", "SE_COMBAT_OUT"); SE_COMBAT_DEFECT = fm.LoadResourcesSound("SE", "SE_COMBAT_DEFECT"); SE_COMBAT_IMPACT = fm.LoadResourcesSound("SE", "SE_COMBAT_IMPACT"); SE_SLOT_CHOICE = fm.LoadResourcesSound("SE", "SE_SLOT_CHOICE"); SE_CARD_APPERMOVE = fm.LoadResourcesSound("SE", "SE_CARD_APPERMOVE"); SE_RESULT_START = fm.LoadResourcesSound("SE", "Angry_Bird"); SE_CARD_PUMP = fm.LoadResourcesSound("SE", "SE_CARD_PUMP"); SE_CARD_DEFECTSHOOT = fm.LoadResourcesSound("SE", "SE_CARD_DEFECTSHOOT"); SE_CARD_BTN = fm.LoadResourcesSound("SE", "SE_CARD_BTN"); SE_CASE_CLOSE = fm.LoadResourcesSound("SE", "SE_CASE_CLOSE"); SE_SHIP_HIT = fm.LoadResourcesSound("SE", "SE_SHIP_HIT");; instance = this; }