void DeactivateAnimationParameter(AnimationParameter animParam) { if (animParam.paramDatatype == AnimationParameterDatatype.Bool) { AnimationController.SetBool(animParam.name, false); } }
public CharacterAnimationController(UISprite targetSprite) { sprite = targetSprite; var list = targetSprite.atlas.GetListOfSprites(); parameter = new AnimationParameter(list); }
public MapChipAnimationController(UISprite targetSprite) { sprite = targetSprite; var list = targetSprite.atlas.GetListOfSprites(); parameter = new AnimationParameter(list); parameter.pattern = MAPCHIP; }
public void SetParameter(AnimationParameter parameter) { int id; if (m_parametersDictionary.TryGetValue (parameter, out id)) { m_animator.SetTrigger (id); } }
private void DrawTypeField(Rect position, AnimationParameter animParameter) { var value = animParameter.ParameterType; var newValue = (AnimatorControllerParameterType)EditorGUI.EnumPopup(position, "Parameter Type ", value); if (newValue != value) { animParameter.ParameterType = newValue; } }
private void DrawBoolField(Rect position, AnimationParameter animParameter) { var value = animParameter.BoolValue; var newValue = EditorGUI.Toggle(position, "Value ", value); if (newValue != value) { animParameter.BoolValue = newValue; } }
private void DrawIntField(Rect position, AnimationParameter animParameter) { var value = animParameter.IntValue; var newValue = EditorGUI.IntField(position, "Value ", value); if (newValue != value) { animParameter.IntValue = newValue; } }
void ActivateAnimationParameter(AnimationParameter animParam) { if (animParam.paramDatatype == AnimationParameterDatatype.Trigger) { AnimationController.SetTrigger(animParam.name); } else if (animParam.paramDatatype == AnimationParameterDatatype.Bool) { AnimationController.SetBool(animParam.name, true); } }
private void DrawKeyField(Rect position, AnimationParameter animParameter) { var key = animParameter.Key; var newKey = EditorGUI.TextField(position, "Key ", key); if (newKey != key) { animParameter.Key = newKey; } }
public static void SetAnimation(this Animator animator, AnimationParameter animation, object value = null) { var animationToSet = animator.parameters.Where(acp => acp.name == animation.ToAnimationName()).FirstOrDefault(); if (animationToSet == null) { Debug.LogWarning("Cannot find animation in the current animator. Defines it in your animator controller.", animator); return; } animator.SetAnimation(animationToSet, value); }
private void DrawFloatField(Rect position, AnimationParameter animParameter) { var value = animParameter.FloatValue; var newValue = EditorGUI.FloatField(position, "Value ", value); // ReSharper disable once CompareOfFloatsByEqualityOperator if (newValue != value) { animParameter.FloatValue = newValue; } }
public static string ToAnimationName(this AnimationParameter animationParameter) { switch (animationParameter) { #region Triggers case AnimationParameter.Attack: return(AnimationNames.Trigger.Attack); case AnimationParameter.Damaged: return(AnimationNames.Trigger.Damaged); case AnimationParameter.Dash: return(AnimationNames.Trigger.Dash); case AnimationParameter.Death: return(AnimationNames.Trigger.Death); case AnimationParameter.DeathIdle: return(AnimationNames.Trigger.DeathIdle); case AnimationParameter.Fire: return(AnimationNames.Trigger.Fire); case AnimationParameter.Open: return(AnimationNames.Trigger.Open); case AnimationParameter.Intro: return(AnimationNames.Trigger.Intro); #endregion #region Booleans case AnimationParameter.IsAttacking: return(AnimationNames.Boolean.IsAttacking); case AnimationParameter.IsJumping: return(AnimationNames.Boolean.IsJumping); case AnimationParameter.IsMoving: return(AnimationNames.Boolean.IsMoving); case AnimationParameter.IsPlayerDetected: return(AnimationNames.Boolean.IsPlayerDetected); #endregion default: return(string.Empty); } }
public void OnAnimation(AnimationParameter parameter) { m_animationStrategy.SetParameter (parameter); switch (parameter) { case AnimationParameter.Idle: m_currentState = HeroineState.Idle; break; case AnimationParameter.Walk: m_currentState = HeroineState.Walk; break; default: break; } print ("OnAnimation: " + m_currentState); }
// アニメーションのパラメータ設定 public void SetAnimationParameter(AnimationParameter param, object value = null) { switch (param.m_Type) { case AnimationParameter.Type.Float: m_Animator.SetFloat(param.m_Index, (float)value); break; case AnimationParameter.Type.Int: m_Animator.SetInteger(param.m_Index, (int)value); break; case AnimationParameter.Type.Bool: m_Animator.SetBool(param.m_Index, (bool)value); break; case AnimationParameter.Type.Trigger: m_Animator.SetTrigger(param.m_Index); break; } }
IEnumerator PlayAnimation(AnimationParameter param) { yield return(new WaitForSeconds(param.delay)); if (param.parameterType == AnimationParameter.ParameterType.Trigger && active) { anim.SetTrigger(param.parameterName); } else if (param.parameterType == AnimationParameter.ParameterType.Bool && active) { anim.SetBool(param.parameterName, param.boolValue); } else if (param.parameterType == AnimationParameter.ParameterType.Float && active) { anim.SetFloat(param.parameterName, param.floatValue); } else if (param.parameterType == AnimationParameter.ParameterType.Int && active) { anim.SetInteger(param.parameterName, param.intValue); } }
private void DrawValueField(Rect position, AnimationParameter animParameter) { var type = animParameter.ParameterType; switch (type) { case AnimatorControllerParameterType.Float: DrawFloatField(position, animParameter); break; case AnimatorControllerParameterType.Int: DrawIntField(position, animParameter); break; default: case AnimatorControllerParameterType.Bool: DrawBoolField(position, animParameter); break; case AnimatorControllerParameterType.Trigger: DrawTriggerField(position, animParameter); break; } }
public static void Set(AnimationParameter parameter) { s_instance.animatorParameters[(int)parameter].Set(); }
public static void UnSet(AnimationParameter parameter, Animator animator) { s_instance.animatorParameters[(int)parameter].UnSet(animator); }
public static void ResetTrigger(AnimationParameter parameter, Animator animator) { s_instance.animatorParameters[(int)parameter].ResetTrigger(animator); }
public static bool Compare(Animator animator, int layerIndex, AnimationParameter parameter1 , AnimationParameter parameter2) { return(s_instance.animatorParameters[(int)parameter1] .Compare(animator, layerIndex, s_instance.animatorParameters[(int)parameter2].NameHash)); }
public static void UnSet(AnimationParameter parameter, WeaponBase.WeaponType weaponType) { s_instance.animatorParameters[(int)parameter].UnSet(s_instance._weaponAnimators[(int)weaponType - 1]); }
public static void ResetTrigger(AnimationParameter parameter, WeaponBase.WeaponType weaponType) { s_instance.animatorParameters[(int)parameter].ResetTrigger(s_instance._weaponAnimators[(int)weaponType - 1]); }
private void DrawTriggerField(Rect position, AnimationParameter animParameter) { EditorGUI.LabelField(position, "Trigger"); }
public static bool GetBool(AnimationParameter parameter, WeaponBase.WeaponType weaponType) { return(s_instance.animatorParameters[(int)parameter].GetBool(s_instance._weaponAnimators[(int)weaponType])); }
float GetSmoothStepRange(AnimationParameter p) { return(p.start + (p.end - p.start) * EZEasings.SmoothStep3(percent)); }
public override void OnInspectorGUI() { DrawDefaultInspector(); var fxSpawner = serializedObject.targetObject as FXSpawner; if (fxSpawner == null) { Debug.LogWarning("serializedObject.targetObject as FXSpawner == null. Something went very wrong."); return; } var str = ShowDebugMenu ? "Hide Spawn Menu" : "Show Spawn Menu"; KitGUILayout.BeginCleanFoldout("Spawn Menu", ref ShowDebugMenu, size: 12); if (!ShowDebugMenu) { KitGUILayout.EndCleanFoldout(); return; } if (!EditorApplication.isPlaying) { EditorGUILayout.HelpBox("FX Can only be spawned by the inspector at runtime.", MessageType.Info); } SelectedKey = EditorGUILayout.TextField("Key: ", SelectedKey); Retain = EditorGUILayout.Toggle("Retain? ", Retain); GUI.enabled = EditorApplication.isPlaying; EditorGUILayout.BeginHorizontal(); if (Retain) { if (GUILayout.Button("Spawn and Retain")) { fxSpawner.SpawnAndRetain(SelectedKey); } if (GUILayout.Button("Despawn")) { fxSpawner.DespawnAndRelease(SelectedKey); } } else { if (GUILayout.Button("Spawn and Forget")) { fxSpawner.SpawnAndForget(SelectedKey); } } EditorGUILayout.EndHorizontal(); GUI.enabled = true; EditorGUILayout.LabelField("Interaction", EditorStyles.boldLabel); if (AnimationParameter == null) { AnimationParameter = new AnimationParameter(); } AnimationParameter.Key = EditorGUILayout.TextField("Parameter Key: ", AnimationParameter.Key); AnimationParameter.ParameterType = (AnimatorControllerParameterType) EditorGUILayout.EnumPopup("Parameter Tyoe: ", AnimationParameter.ParameterType); switch (AnimationParameter.ParameterType) { case AnimatorControllerParameterType.Float: AnimationParameter.FloatValue = EditorGUILayout.FloatField("Float Value: ", AnimationParameter.FloatValue); break; case AnimatorControllerParameterType.Int: AnimationParameter.IntValue = EditorGUILayout.IntField("Int Value: ", AnimationParameter.IntValue); break; case AnimatorControllerParameterType.Bool: AnimationParameter.BoolValue = EditorGUILayout.Toggle("Bool Value: ", AnimationParameter.BoolValue); break; default: case AnimatorControllerParameterType.Trigger: break; } GUI.enabled = EditorApplication.isPlaying; if (GUILayout.Button("Set Parameter on retained FXUnit")) { var unit = fxSpawner.GetRetainedUnit(SelectedKey); if (unit == null) { return; } var animator = unit.GetComponent <Animator>(); if (animator == null) { return; } AnimationParameter.Set(animator); } GUI.enabled = true; KitGUILayout.EndCleanFoldout(); }
public AnimationParameter(AnimationParameter ap) { mask = ap.mask; val = ap.val; }
public void SetAnimation(AnimationParameter parameter) { m_controller.OnAnimation (parameter); }