private static void attackpellet(int time, int endtime, float xpos, float ypos) { var pellet = new AnimationEvent("sb/pel.png", 2, 100); storyboard.AddSpriteEvent(pellet); pellet.Scale(time, 0.4f); pellet.Fade(time, 1); pellet.Move(time, endtime, Out, new Position(xpos, ypos), new Position(320, 335)); pellet.Fade(endtime, 0); }