public Player() { bmp = new AnimatedBitmap(15, 23, 8, false); bmp.AddState("assets/objects/player_run", "run", true); bmp.AddState("assets/objects/player", "stay", true); bmp.SetState("run"); AddChild(bmp); }
public Bug(MovingObject target) : base(target) { bmp = new AnimatedBitmap(10, 10, 14, false); bmp.AddState("assets/objects/zombie_2-2", "stay", true); bmp.AddState("assets/objects/zombie_2", "run", true); bmp.SetState("stay"); AddChild(bmp); hp = 50; }
public Zombie(MovingObject target) : base(target) { bmp = new AnimatedBitmap(16, 23, 14, false); bmp.AddState("assets/objects/zombie_1-2", "stay", true); bmp.AddState("assets/objects/zombie_1", "run", true); bmp.SetState("stay"); AddChild(bmp); hp = 100; }