public override void DoCommand(AdvEngine engine)
		{
			engine.ScenarioPlayer.EndSceneGallery(engine);
			if (engine.IsSceneGallery)
			{
				engine.ScenarioPlayer.ReserveEndScenario();
			}
		}
		public override void DoCommand(AdvEngine engine)
		{
			if (string.IsNullOrEmpty(name))
			{
				engine.GraphicManager.SpriteManager.FadeOutAll(fadeTime);
			}
			else
			{
				engine.GraphicManager.SpriteManager.FadeOut(name, fadeTime);
			}
		}
Пример #3
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 //コマンド終了待ち
 public override bool Wait(AdvEngine engine)
 {
     return(true);
 }
		public override void DoCommand(AdvEngine engine)
		{
			engine.ScenarioPlayer.IfManager.EndIf();
		}
Пример #5
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 public override void DoCommand(AdvEngine engine)
 {
     engine.LayerManager.BgOff(fadeTime);
 }
Пример #6
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 public override bool Wait(AdvEngine engine)
 {
     return(IsWait);
 }
Пример #7
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 public override void DoCommand(AdvEngine engine)
 {
     engine.GraphicManager.BgManager.FadeOutAll(fadeTime);
 }
		public override void DoCommand(AdvEngine engine)
		{
		}
Пример #9
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 public override void DoCommand(AdvEngine engine)
 {
 }
Пример #10
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 public override void DoCommand(AdvEngine engine)
 {
     CurrentTread.IsPlaying = false;
 }
Пример #11
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 public override void DoCommand(AdvEngine engine)
 {
     engine.GraphicManager.BgManager.FadeOutAll(engine.Page.ToSkippedTime(this.fadeTime));
 }
 public override void DoCommand(AdvEngine engine)
 {
     engine.Config.StopSkipInSelection();
     engine.SelectionManager.Show();
 }
Пример #13
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 public override void DoCommand(AdvEngine engine)
 {
     CurrentTread.IfManager.EndIf();
 }
Пример #14
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 public override void DoCommand(AdvEngine engine)
 {
     engine.ScenarioPlayer.ReserveEndScenario();
 }
Пример #15
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 public override void DoCommand(AdvEngine engine)
 {
     engine.UiManager.HideMenuButton();
 }
Пример #16
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 public override void DoCommand(AdvEngine engine)
 {
     engine.SoundManager.StopAmbience(fadeTime);
 }
Пример #17
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 public override void DoCommand(AdvEngine engine)
 {
     CurrentTread.StartSubThread(label, name);
 }
Пример #18
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 public override void DoCommand(AdvEngine engine)
 {
     CurrentTread.JumpManager.EndSubroutine();
 }
Пример #19
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 /// <summary>
 /// 初期化。スクリプトから動的に生成する場合に
 /// </summary>
 /// <param name="engine">ADVエンジン</param>
 /// <param name="width">ゲーム画面の幅</param>
 /// <param name="height">ゲーム画面の高さ</param>
 public void InitOnCreate(AdvEngine engine, float width, float height)
 {
     this.engine = engine;
     SetColliderSize(width, height);
 }
		public override void DoCommand(AdvEngine engine)
		{
			engine.GraphicManager.BgManager.FadeOutAll(fadeTime);
		}
Пример #21
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 public override void DoCommand(AdvEngine engine)
 {
     engine.Page.UpdatePageTextData(pageCtrlType);
 }
Пример #22
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 public override void DoCommand(AdvEngine engine)
 {
     IsWait = true;
 }
Пример #23
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 public override bool Wait(AdvEngine engine)
 {
     return(engine.Page.IsWaitTextCommand);
 }
Пример #24
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 public override void DoCommand(AdvEngine engine)
 {
     engine.SoundManager.Stop(SoundManager.StreamType.Bgm, fadeTime);
 }
Пример #25
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 public override void DoCommand(AdvEngine engine)
 {
     engine.UiManager.ShowMessageWindow();
 }
Пример #26
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 public override void DoCommand(AdvEngine engine)
 {
     engine.ScenarioPlayer.IfManager.EndIf();
 }
		public override void DoCommand(AdvEngine engine)
		{
			engine.ScenarioPlayer.ReserveEndScenario();
		}
		public override void DoCommand(AdvEngine engine)
		{
			engine.SoundManager.StopBgm(fadeTime);
			engine.SoundManager.StopAmbience(fadeTime);
		}
Пример #29
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 public override void DoCommand(AdvEngine engine)
 {
     engine.EndScenario();
 }