Пример #1
0
    IEnumerator waitmethod()
    {
        yield return(new WaitForSeconds(1f));

        Adscontroller.showads();
        timeattackpanel.SetActive(true);
    }
Пример #2
0
    IEnumerator waitingmethod()
    {
        yield return(new WaitForSeconds(1.5f));


        if (SceneManagement.classic)
        {
            Time.timeScale = 0f;
            Adscontroller.showads();
            scorepanel.SetActive(true);

            playgamecontroller.posttoleaderboard(Score.inst.score);
        }

        if (SceneManagement.timeattack || (SceneManagement.dash && outcount < 3))
        {
            Mainplayer.transform.position = Mainplayer.transform.position + new Vector3(0, 0, 2f);
            playerrender.enabled          = true;
            trailRenderer.enabled         = true;
            isalive = true;
            StartCoroutine(waitingmethod2());
        }
        if (SceneManagement.dash && outcount >= 3)
        {
            Adscontroller.showads();
            dashscorepanel.SetActive(true);
            isalive = false;
        }
    }
Пример #3
0
    IEnumerator waitmethod()
    {
        yield return(new WaitForSeconds(2));

        Adscontroller.showads();
        if (timer > PlayerPrefs.GetFloat("dashscore", 0))
        {
            PlayerPrefs.SetFloat("dashscore", timer);
        }
        dashscorepanel.SetActive(true);
        Time.timeScale = 0f;
    }