Пример #1
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    public PieSlices(Agent me, AdjacentAgents adjAgents, int numSlices = 4, int pieAngle = 360)
        : base(me)
    {
        this.adjAgents = adjAgents;
        this.numSlices = numSlices;
        this.pieAngle = pieAngle;

        sliceAngle = pieAngle/(float)numSlices;

        agentsWithinSlices = new List<Agent>[numSlices];
    }
Пример #2
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    //Initialize the agent
    protected override void initializeAgent()
    {
        base.initializeAgent();

        adjAgents = new AdjacentAgents (this, radius * 11, grid, typeof(HumanAgent));//TODO play around with radius value; smaller than humans

        aStar = new AStar (this);

        drawSource = false;
        drawTarget = false;
        drawPath = false;
        drawNodes = false;

        selectable = true;
        selected = false;

        IPfsm = new IciclePenguinFSM (this);
    }
Пример #3
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    // Use this for initialization
    protected override void initializeAgent()
    {
        numInputs = 4;
        numOutputs = 2;
        numLayers = 1;
        numNeuronsPerLayer = 6;

        targetsEnabled = true;
        mouseIsTarget = false;

        userControl = false;

        //Create sensors
        feelers = new Feelers(this, radius*3); 		//TODO add perpendicular feelers to allow agent to know when it's moving along a wall.
        adjAgents = new AdjacentAgents(this, radius*3, grid);
        pieSlices = new PieSlices(this, adjAgents);

        //Create brain and genetic algorithm
        brain = new NeuralNet(numInputs, numOutputs, numLayers, numNeuronsPerLayer);
        setGeneticAlgorithm( new GeneticAlgorithmOld(40, numInputs, numOutputs, numLayers, numNeuronsPerLayer));

        startLocation = transform.position;
        startRotation = transform.rotation;

        createFourTargets();

        reset ();
    }
Пример #4
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    // Use this for initialization
    protected override void initializeAgent()
    {
        seekMouse = false;

        //Sensors
        feelers = new Feelers(this, radius*3);
        adjAgents = new AdjacentAgents(this, radius*3, grid);
        pieSlices = new PieSlices(this, adjAgents);
    }
Пример #5
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    // Use this for initialization
    protected override void initializeAgent()
    {
        base.initializeAgent();

        startPosition = transform.position;

        holdingICEMachine = false;
        hit = false;

        brain.initialize(this);

        adjAgents = new AdjacentAgents(this, radius * 8, grid, typeof(IciclePenguins));
        adjAgents.toggleDisplay();

        GetComponent<SpriteRenderer>().sprite = humanSprites[UnityEngine.Random.Range(0, humanSprites.Length)];

        humanFSM = new HumanFSM(this);

        deathFade = 2;
    }