void FollowAction() { if (Input.GetMouseButtonDown(1)) { if (selectedObjects.Count != 0) { position = Input.mousePosition; Debug.Log(position); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit = new RaycastHit(); if (Physics.Raycast(ray, out hit)) { target = hit.collider.gameObject; } ActionManager.ActionMaker(selectedObjects, target, position, isHealing); } } }