public void popAs(AbilSelector a) { //Debug.Log("instant"); a1 = Instantiate(a.abilI1, aPanel.transform); a1.transform.position -= Vector3.right * 70; a2 = Instantiate(a.abilI2, aPanel.transform); a2.transform.position -= Vector3.left * 70; }
// Use this for initialization private void Awake() { if (!instance) { instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public void gameInit() { //Debug.Log("init"); gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameMngr>(); //CmdAssignConnection(); //CmdUpdateScore(netId); CmdGetSpawn(); GameObject ab = GameObject.FindGameObjectWithTag("Abil"); if (ab) { abilities = ab.GetComponent <AbilSelector>(); gm.popAs(abilities); } }
// Use this for initialization void Start() { //ab = GameObject.FindGameObjectWithTag("Abil").GetComponent<AbilSelector>(); ab = AbilSelector.instance; }