Пример #1
0
 // Use this for initialization
 void Start()
 {
     damage         = m_Damage;
     reloadTime     = m_ReloadTime;
     m_AIBehaviours = GetComponentInParent <AIBehaviours>();
     m_AIAnimations = GetComponentInParent <AIAnimations> ();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     m_Collider           = GetComponent <Collider> ();
     m_NavMeshAgent       = GetComponent <NavMeshAgent> ();
     m_AIAnimations       = GetComponent <AIAnimations> ();
     m_AIMovement         = GetComponent <AIMovement> ();
     m_AIHealth           = GetComponent <AIHealth> ();
     m_Animator           = GetComponent <Animator> ();
     m_AIHealth.deathTime = deathTime;
     ActivateAI();
 }
Пример #3
0
 void Awake()
 {
     m_AIMovement   = GetComponent <AIMovement> ();
     m_NavMeshAgent = GetComponent <NavMeshAgent> ();
     m_AIAnimations = GetComponent <AIAnimations> ();
     m_AIHealth     = GetComponent <AIHealth> ();
     m_Animator     = GetComponent <Animator> ();
     m_AIBehaviours = GetComponent <AIBehaviours> ();
     m_Class        = GetComponent <Class> ();
     m_AIShooting   = GetComponent <AIShooting> ();
 }