// Use this for initialization void Start() { damage = m_Damage; reloadTime = m_ReloadTime; m_AIBehaviours = GetComponentInParent <AIBehaviours>(); m_AIAnimations = GetComponentInParent <AIAnimations> (); }
// Use this for initialization void Start() { m_Collider = GetComponent <Collider> (); m_NavMeshAgent = GetComponent <NavMeshAgent> (); m_AIAnimations = GetComponent <AIAnimations> (); m_AIMovement = GetComponent <AIMovement> (); m_AIHealth = GetComponent <AIHealth> (); m_Animator = GetComponent <Animator> (); m_AIHealth.deathTime = deathTime; ActivateAI(); }
void Awake() { m_AIMovement = GetComponent <AIMovement> (); m_NavMeshAgent = GetComponent <NavMeshAgent> (); m_AIAnimations = GetComponent <AIAnimations> (); m_AIHealth = GetComponent <AIHealth> (); m_Animator = GetComponent <Animator> (); m_AIBehaviours = GetComponent <AIBehaviours> (); m_Class = GetComponent <Class> (); m_AIShooting = GetComponent <AIShooting> (); }