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UnityMobileInput

Unity Mobile Input Plugin for iOS and Android (Unity UI compatible) You can use default InputField UI component on iOS and Android without additional field above keyboard

It's deep refactor and bug fix of UnityNativeEdit (https://github.com/kmbang/UnityNativeEdit)

Installation

Add url https://github.com/mopsicus/UnityMobileInput.git to Package Manager, or add the following line to Packages/manifest.json: "ru.mopsicus.mobileinput": "https://github.com/mopsicus/UnityMobileInput.git"

Features

  1. Native input field and keyboard on iOS and Android
  2. Hiding additional mobile input box (Android)
  3. Show "Done", "Clear" buttons (iOS)
  4. Return button type: Default, Next, Done, Search, Send
  5. Detect keyboard show/hide (with height)
  6. Custom fonts support

How to use

  1. Copy the files into your existing unity project asset folder
  2. Make empty Gameobject and attach Plugins to your new GameObject
  3. Attach MobileInputField script to your Unity UI InputField object
  4. For more options set ContentType to Custom to your InputField object
  5. For Android make sure your AndroidManifest.xml has the following setting
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name">
            ...
            <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
            ...
</activity>
  1. To prevent screen slide up on Android when keyboard show, add this option to your AndroidManifest.xml
<activity ...  android:windowSoftInputMode="adjustNothing">
            ...
</activity>

How to use custom fonts

  1. Copy font TTF to StreamingAssets folder
  2. Input font name in property instead "default"
  3. You are cool

Demo

Open Demo scene and build, to try how it works

Example

UnityMobileInput Andorid demo

Etc

JSON library for C# is NiceJson (https://github.com/AngelQuirogaM/NiceJson)

About

Unity mobile Input plugin for iOS and Android (Unity UI compatible)

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License

MIT, Unknown licenses found

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