Skip to content

real-time grass rendering based on GPU instancing

Notifications You must be signed in to change notification settings

xxyzfd/GPUGrass

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

55 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GPUGrass

real-time grass rendering based on GPU instancing with Unity
用Unity实现基于GPU实例化的大批量草地渲染(上)

this Unity project is a naive implementation of:
Zengzhi Fan , Hongwei Li , Karl Hillesland , Bin Sheng. Simulation and rendering for millions of grass blades. Proceedings of the 19th Symposium on Interactive 3D Graphics and Games. 2015
Specifically, compares to the paper, this implementation lacks physics simulation (interactions with colliders or wind)

About

real-time grass rendering based on GPU instancing

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • HLSL 48.6%
  • C# 30.6%
  • ShaderLab 12.9%
  • Smalltalk 7.9%