FPS_Project is exactly what the name implies. The intent is to create a first-person multiplayer game with which to experiment. An MIT license will ensure that others curious about making their own FPS can use this project as a starting point or a code reference. As this project matures, a thought of selling a polished deliverable as a product will be considered. The game engine used will be Godot 3.0 with C# as the scripting language of choice.
This project is a departure from a previous project, which was an attempt to recreate common FPS game mechanics using Unity3d.
The Release Arena_0.0.1 release branch serves as a starting point for those interested in using Godot to make simple FPS games.
With the basic architecture in place for FPS gameplay and networking, the FPS_Project will undergo planning for the next steps in development.
See Planning/README.md on develop or feature branches for more details about the current state of development.