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Grabbing Dolls

Grabbing Dolls is my attempt to recreate character physics from the GangBeasts fighting game (http://gangbeasts.game/). In such game characters has no predefined animations in standard sense. Motion of actors is accomplished via physics-drived inverse kinematics approach: at every point in time joints of the character receives accurately calculated force values, and eventually it looks like slightly fuzzy animation, but in real it's all physical interactions.

How to play

  • Open up the project in Unity Editor.
  • NOTE: this project works in Unity 4.7.2f1, but in Unity 5 and higher it's broken because of the vast changes in PhysX! It was not upgraded yet, there are some serious limitations in PhysX 3.
  • Open Sandbox.unity scene file from the Project Explorer window.
  • This game is designed to be played with joysticks. However, it is still playable with keyboard (for 1 player though).

Controls

Action Joystick Keyboard
Horz Move Left stick A and D
Vert Move Left stick W and S
Grab or Punch Left L1 O
Grab or Punch Right R1 P
Raise Right shift
Jump Space
Crouch R2 Left shift

Gameplay

First glance:

First look

You'll see two dolls on the arena filled with some props and movers.

You can grab props, lift them up and throw!

Lift props

You can even grab your opponent and throw him out of the arena!

Throw opponent

Punching him is also a good strat.

Punches

Grab the mover to escape onto another part of the arena.

Grab escape

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