Project for Game Off 2020 by Github on itch.io
- Dimension: 2D
- View: Top
- Genre: Action / Roguelike
- Gameplay: Singleplayer
- Style: Drawing
- Multiple levels (Moons)
- Boss fights
- Combat system (Melee and ranged)
- Procedurally generated world and mazes
- Items and weapons
- Install .NET Core SDK and .NET Core Runtime from Microsoft .NET Core
- Download and unzip application code
- Run Shell Script, depending on which platform you work on,
compile-win-x64.sh
orcompile-osx-x64.sh
- After succesfull compilation, the bin- folder should appear in the same directory
- Go into bin- directory and run GameJam
Progress: 12.50% (4 of 32 done)
- Map
- World interactions
- Procedurally world generation
- Level (maze) generation
- Level's objects generation
- NPC/AI
- Generation in the world
- Interactions with the player
- Combat logic
- Player
- Collision detection
- Inventory
- Statistics
- Combat system
- Melee
- Ranged
- Collision detection
- Menus
- Main menu
- Settings submenu
- Intro
- Pause menu
- Credits menu
- Save/Load game menu
- Configuration
- Translations system
- Logging
- Console
- Art
- Animation system
- Sound
- Music
To turn on/off the console in-game you have to press tilde key (~)
hide
- Hide the console
exit
- Force quit. Closes the application immediately
newgame [username]
- Starts a new game. You can pass [username]
parameter which set player's name. If parameter is not set, the Unknown
username will be set
translate [key]
- Translate (using current set language) the key into word from Assets/Languages/.json
Software Developer: Tomasz Babiak GitHub
Sound Designer: ASwan Website
Art: Oliver F.