This project contains the core features and functionality of the Ambulatory Virtual Environment for Natural User Experiences, or AVENUE. The project uses a Microsoft Kinect or mocap for skeleton tracking and head position and an Oculus Rift for head orientation and display. Both elements are combined in a Unity scene that contains the environment for the simulation. The simulator also supports the use of an HTC Vive for position and display.
cavs-hfe/avenue-sim
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Core features and functionality of the AVENUE Simulator
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