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ihaiu.GameFrameLayaV2

Laya游戏框架基于Laya2.6版本

目录结构

client 客户端目录

​ |-- Game 游戏项目

​ |--Game-FGUI 游戏FairyGUI项目

​ |--Tool-ExportCode 生成FairyGUI代码工具目录

FairyGUI

工具导出环境搭建
1. 安装dotnet

https://dotnet.microsoft.com/

2.配置导出路径

​ client\Game-FGUI\Tool-ExportCode\CopyClientSetting.json

{
  "enableoverwrites": [
  	{
  		"src":"../../../_gen/FairyGUICode/TS/Generates", 
		  "dst":"../../Game/src/FGUI/Generates"
  	}
  ],
  "disableoverwrites": [
  	{
      "src":"../../../_gen/FairyGUICode/TS/Extends", 
      "dst":"../../Game/src/FGUI/Extends"
    }
  ]
}
3.执行导出

client\Game-FGUI\Tool-ExportCode\生成FGUI代码.bat

项目配置依赖文件

Game/bin/index.js 下添加代码

loadLib("libs/game/GameCommonLib.js");
// fgui
loadLib("libs/fairygui/rawinflate.min.js");
loadLib("libs/fairygui/fairygui.js");
项目配置测试代码
    
	// 设置FGUI
	async initFguiSetting()
	{

		GuiSetting.init();

		
		let packageConfig: GuiResPackageConfig = await GuiSetting.asset.loadFguiByPackagenameAsync(GuiPackageNames.GameLaunch);
		GuiSetting.addPackage(packageConfig.packagePath);
		
		// 初始化转圈
		fgui.UIConfig.globalModalWaiting = fgui.UIPackage.getItemURL(packageConfig.packageName, "GlobalModalWaiting");
		fgui.UIConfig.windowModalWaiting = fgui.UIPackage.getItemURL(packageConfig.packageName, "WindowModalWaiting");

		var enterLoginLoader =  EnterLoginLoader.createInstance();


		fgui.GRoot.inst.addChild(enterLoginLoader);
		
	}

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Laya游戏框架之纯Fgui

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  • JavaScript 65.8%
  • C# 33.0%
  • TypeScript 1.2%