forked from cbluoss/OpenHacknet
/
Corporation.cs
274 lines (252 loc) · 10.1 KB
/
Corporation.cs
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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Hacknet
{
internal class Corporation
{
private static readonly float COMPUTER_SEPERATION = 0.066f;
private static readonly float COMPUTER_SEPERATION_ADD_PER_CYCLE = 0.04f;
private static readonly float Y_ASPECT_RATIO_BIAS = 1.9f;
public static List<Vector2> TestedPositions = new List<Vector2>();
private bool altRotation;
public Computer backupServer;
private readonly string baseID;
private readonly Vector2 basePosition;
private readonly int baseSecurityLevel;
public Computer fileServer;
public Computer internalServices;
private string ipSubstring;
public Computer mailServer;
public Computer mainframe;
private string name;
private readonly OS os;
private string postfix;
private readonly int serverCount;
public List<Computer> servers;
public Computer webServer;
public Corporation(OS _os)
{
os = _os;
baseSecurityLevel = 3;
serverCount = 5;
baseID = "corp" + GenerationStatics.CorportationsGenerated + "#";
++GenerationStatics.CorportationsGenerated;
servers = new List<Computer>();
altRotation = Utils.flipCoin();
do
{
basePosition = os.netMap.getRandomPosition();
} while (locationCollides(basePosition));
generate();
}
private void generate()
{
generateName();
generateServers();
}
private void generateName()
{
var strArray = NameGenerator.generateCompanyName();
name = strArray[0];
postfix = strArray[1];
ipSubstring = NetworkMap.generateRandomIP();
ipSubstring = ipSubstring.Substring(ipSubstring.Length - ipSubstring.LastIndexOf('.'));
ipSubstring += ".";
}
private void generateServers()
{
generateMainframe();
os.netMap.nodes.Add(servers[servers.Count - 1]);
generateMailServer();
os.netMap.nodes.Add(servers[servers.Count - 1]);
generateWebServer();
os.netMap.nodes.Add(servers[servers.Count - 1]);
generateInternalServices();
os.netMap.nodes.Add(servers[servers.Count - 1]);
generateFileServer();
os.netMap.nodes.Add(servers[servers.Count - 1]);
generateBackupMachine();
os.netMap.nodes.Add(servers[servers.Count - 1]);
linkServers();
}
private void generateMainframe()
{
mainframe = new Computer(getFullName() + " Central Mainframe", getAddress(), getLocation(),
baseSecurityLevel + 2, 3, os);
mainframe.idName = baseID + "MF";
servers.Add(mainframe);
}
private void generateMailServer()
{
mailServer = new Computer(name + " Mail Server", getAddress(), getLocation(), baseSecurityLevel, 3, os);
mailServer.daemons.Add(new MailServer(mailServer, name + " Mail", os));
mailServer.initDaemons();
mailServer.idName = baseID + "MS";
servers.Add(mailServer);
}
private void generateWebServer()
{
webServer = new Computer(name + " Web Server", getAddress(), getLocation(), baseSecurityLevel, 3, os);
var webServerDaemon = new WebServerDaemon(webServer, name + " Web Server", os,
"Content/Web/BaseImageWebPage.html");
webServer.daemons.Add(webServerDaemon);
webServer.initDaemons();
webServerDaemon.generateBaseCorporateSite(getFullName(), "Content/Web/BaseCorporatePage.html");
webServer.idName = baseID + "WS";
servers.Add(webServer);
}
private void generateInternalServices()
{
internalServices = new Computer(name + " Internal Services Machine", getAddress(), getLocation(),
baseSecurityLevel - 1, 1, os);
internalServices.idName = baseID + "IS";
servers.Add(internalServices);
}
private void generateFileServer()
{
fileServer = new Computer(name + " File Server", getAddress(), getLocation(), baseSecurityLevel, 3, os);
fileServer.daemons.Add(new MissionListingServer(fileServer, "Mission Board", name, os, false, false));
fileServer.initDaemons();
fileServer.idName = baseID + "FS";
servers.Add(fileServer);
}
private void generateBackupMachine()
{
backupServer = new Computer(getFullName() + " Backup Server", getAddress(), getLocation(),
baseSecurityLevel - 1, 1, os);
backupServer.idName = baseID + "BU";
servers.Add(backupServer);
}
private void linkServers()
{
for (var index1 = 0; index1 < servers.Count; ++index1)
{
for (var index2 = 0; index2 < servers.Count; ++index2)
{
if (index2 != index1)
servers[index1].links.Add(os.netMap.nodes.IndexOf(servers[index2]) + 1);
}
}
}
private void addServersToInternet()
{
for (var index = 0; index < servers.Count; ++index)
os.netMap.nodes.Add(servers[index]);
}
private string getAddress()
{
string str;
bool flag;
do
{
str = ipSubstring + Utils.random.Next()%253 + 1;
flag = true;
for (var index = 0; index < servers.Count; ++index)
{
if (servers[index].ip.Equals(str))
flag = false;
}
} while (!flag);
return str;
}
private Vector2 getLocation()
{
return basePosition + getNearbyNodeOffset(basePosition, servers.Count, serverCount, os.netMap);
}
public static Vector2 GetOffsetPositionFromCycle(int pos, int total)
{
var num1 = Math.Max(0, pos/total - 1);
var num2 = pos%total;
var magnitude = COMPUTER_SEPERATION + num1*COMPUTER_SEPERATION_ADD_PER_CYCLE;
var vector2 = Utils.PolarToCartesian((float) (num2/(double) total*6.28318548202515), magnitude);
vector2.Y *= Y_ASPECT_RATIO_BIAS;
return vector2;
}
private static bool GeneratedPositionIsValid(Vector2 position, NetworkMap netMap)
{
if (position.X < 0.0 || position.X > 1.0 || (position.Y < 0.0 || position.Y > 1.0))
return false;
return !netMap.collides(position, -1f);
}
public static Vector2 getNearbyNodeOffset(Vector2 basePos, int positionNumber, int total, NetworkMap map)
{
var total1 = total;
var num1 = positionNumber;
if (total < 20)
{
var num2 = 30;
var num3 = positionNumber/(float) total;
total1 = num2;
num1 = (int) (num3*(double) num2);
}
var num4 = 300;
for (var index = 0; index < num4; ++index)
{
var positionFromCycle = GetOffsetPositionFromCycle(num1 + index, total1);
if (GeneratedPositionIsValid(positionFromCycle + basePos, map))
return positionFromCycle;
TestedPositions.Add(positionFromCycle + basePos);
}
Console.WriteLine("Node had to resort to random");
return map.getRandomPosition() - basePos;
}
public static Vector2 getNearbyNodeOffsetOld(Vector2 basePos, int positionNumber, int total, NetworkMap map,
float ExtraSeperationDistance = 0.0f)
{
var num1 = 60;
var num2 = 0;
var vector2 = Vector2.Zero;
Vector2 location;
do
{
var num3 = positionNumber + num2;
var num4 = total;
while (num3 >= num4)
{
num3 -= num4;
num4 += total;
}
if (num3 > 0)
vector2 = Utils.PolarToCartesian(num3/(float) num4*6.283185f, 1f);
else
vector2.X = 1f;
vector2.Y *= Y_ASPECT_RATIO_BIAS;
double num5 = COMPUTER_SEPERATION;
vector2 = new Vector2(vector2.X*COMPUTER_SEPERATION, vector2.Y*COMPUTER_SEPERATION);
location = basePos + vector2;
++num2;
TestedPositions.Add(vector2);
} while ((location.X < 0.0 || location.X > 1.0 || (location.Y < 0.0 || location.Y > 1.0) ||
map.collides(location, 0.075f)) && num2 < num1);
if (num2 >= num1)
{
if (ExtraSeperationDistance <= 0.0)
return getNearbyNodeOffsetOld(basePos, positionNumber, total, map, COMPUTER_SEPERATION);
if (ExtraSeperationDistance <= (double) COMPUTER_SEPERATION)
return getNearbyNodeOffsetOld(basePos, positionNumber, total, map,
COMPUTER_SEPERATION + COMPUTER_SEPERATION);
Console.WriteLine("Node had to resort to random");
vector2 = map.getRandomPosition() - basePos;
}
return vector2;
}
private bool locationCollides(Vector2 loc)
{
for (var index = 0; index < servers.Count; ++index)
{
if (Vector2.Distance(loc, servers[index].location) <= 0.0799999982118607)
return true;
}
return loc.X < 0.0 || loc.X > 1.0 || (loc.Y < 0.0 || loc.Y > 1.0);
}
public string getName()
{
return name;
}
public string getFullName()
{
return name + postfix;
}
}
}