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A simple framework for defining and managing an agent's physical presence in Unity3D

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Lizitt Outfitter for Unity3D

Notice

2016-03-18: Released v0.2.0. With this release the main branch will no longer be treated as a development branch and breaking changes will only occur in major versions (0.x). For now, bug fixes and new features will still be added between releases with the changes aggregated periodically into minor releases (0.x.x).

Overview

API Status: Pre-release Alpha
Test Status: Beta
Language: C#
Platform: Unity3D 5.3+ (Personal & Professional)

Outfitter implements a framework with various concrete components that help define and manage an agent's physical presence in a Unity3D scene. This includes outfits, accessories, accessory mounters, outfit mangers, etc.

Installation

Requires:

Lizitt-Unity3D-Utilities (Core only)
Unity3D v5.3+

  1. Install the correct release of Lizitt-Unity3D-Utilities (Only Core is required.)
  2. Download this project and drop the contents of the Source directory into the Unity Assets folder.

The correct release of Lizitt utilities can be found in the Outfitter release's notes.

Documentation

There is some information over on the Wiki.

All code is documented using standard C# XML comments.

Getting Started Videos

An Introduction to the Outfit
An Introduction to Accessories and Mounters
An Introduction to the Body

Miscellaneous

All members are located under the com.lizitt.outfitter namespace.

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A simple framework for defining and managing an agent's physical presence in Unity3D

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