/
frmCreatePGNGame.cs
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/
frmCreatePGNGame.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace SrcChess {
//*********************************************************
//
/// <summary>
/// Creates a game from a PGN text.
/// </summary>
//
//*********************************************************
public partial class frmCreatePGNGame : Form {
private List<ChessBoard.MovePosS> m_arrMoveList;
private ChessBoard.PlayerColorE m_eStartingColor;
private ChessBoard m_chessBoardStarting;
private string m_strWhitePlayerName;
private string m_strBlackPlayerName;
private PgnParser.PlayerTypeE m_eWhiteType;
private PgnParser.PlayerTypeE m_eBlackType;
private TimeSpan m_spanWhitePlayer;
private TimeSpan m_spanBlackPlayer;
//*********************************************************
//
/// <summary>
/// Default constructor
/// </summary>
//
//*********************************************************
public frmCreatePGNGame() {
InitializeComponent();
m_arrMoveList = null;
m_eStartingColor = ChessBoard.PlayerColorE.White;
m_chessBoardStarting = null;
}
//*********************************************************
//
/// <summary>
/// Accept the content of the form
/// </summary>
/// <param name="sender"> Sender object</param>
/// <param name="e"> Event argument</param>
//
//*********************************************************
private void butOk_Click(object sender, EventArgs e) {
string strGame;
PgnParser parser;
List<ChessBoard.MovePosS> listGame;
int iSkip;
int iTruncated;
strGame = textBox1.Text;
if (String.IsNullOrEmpty(strGame)) {
MessageBox.Show("No PGN text has been pasted.");
} else {
listGame = new List<ChessBoard.MovePosS>(256);
parser = new PgnParser(false);
if (!parser.ParseSingle(strGame,
false,
listGame,
out iSkip,
out iTruncated,
out m_chessBoardStarting,
out m_eStartingColor,
out m_strWhitePlayerName,
out m_strBlackPlayerName,
out m_eWhiteType,
out m_eBlackType,
out m_spanWhitePlayer,
out m_spanBlackPlayer)) {
MessageBox.Show("The specified board is invalid.");
} else if (iSkip != 0) {
MessageBox.Show("The game is incomplete. Paste another game.");
} else if (iTruncated != 0) {
MessageBox.Show("The selected game includes an unsupported pawn promotion (only pawn promotion to queen is supported).");
} else if (listGame.Count == 0 && m_chessBoardStarting == null) {
MessageBox.Show("Game is empty.");
} else {
m_arrMoveList = listGame;
DialogResult = DialogResult.OK;
Close();
}
}
}
//*********************************************************
//
/// <summary>
/// List of moves for the current game
/// </summary>
//
//*********************************************************
public List<ChessBoard.MovePosS> MoveList {
get {
return(m_arrMoveList);
}
}
//*********************************************************
//
/// <summary>
/// Starting board. Null if standard board
/// </summary>
//
//*********************************************************
public ChessBoard StartingChessBoard {
get {
return(m_chessBoardStarting);
}
}
//*********************************************************
//
/// <summary>
/// Starting color
/// </summary>
//
//*********************************************************
public ChessBoard.PlayerColorE StartingColor {
get {
return(m_eStartingColor);
}
}
//*********************************************************
//
/// <summary>
/// White Player Name
/// </summary>
//
//*********************************************************
public string WhitePlayerName {
get {
return(m_strWhitePlayerName);
}
}
//*********************************************************
//
/// <summary>
/// Black Player Name
/// </summary>
//
//*********************************************************
public string BlackPlayerName {
get {
return(m_strBlackPlayerName);
}
}
//*********************************************************
//
/// <summary>
/// White Player Type
/// </summary>
//
//*********************************************************
public PgnParser.PlayerTypeE WhitePlayerType {
get {
return(m_eWhiteType);
}
}
//*********************************************************
//
/// <summary>
/// Black Player Type
/// </summary>
//
//*********************************************************
public PgnParser.PlayerTypeE BlackPlayerType {
get {
return(m_eBlackType);
}
}
//*********************************************************
//
/// <summary>
/// White Timer
/// </summary>
//
//*********************************************************
public TimeSpan WhiteTimer {
get {
return(m_spanWhitePlayer);
}
}
//*********************************************************
//
/// <summary>
/// Black Timer
/// </summary>
//
//*********************************************************
public TimeSpan BlackTimer {
get {
return(m_spanBlackPlayer);
}
}
}
}