-
Notifications
You must be signed in to change notification settings - Fork 0
/
waza_janken.cs
268 lines (244 loc) · 4.74 KB
/
waza_janken.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
using System;
namespace waza_janken
{
public class State
{
public int hp;
public int atk;
public int def;
public State (int hp,int atk,int def)
{
this.hp = hp;
this.atk = atk;
this.def = def;
}
}
// 各モンスターと技が持つタイプ
public abstract class Type
{
public string name;
public abstract State _do (int hp, int atk, int defence);
}
public class Gu : Type
{
public Gu () {this.name = "gu";}
public override State _do (int hp,int atk,int defence)
{
return new State (hp,atk/2,defence*2);
}
}
public class Cho : Type
{
public Cho () {this.name = "cho";}
public override State _do (int hp,int atk,int defence)
{
return new State(hp,atk*2,defence/2);
}
}
public class Pa : Type
{
public Pa () {this.name = "pa";}
public override State _do (int hp,int atk,int defence)
{
return new State (hp*4,atk/2,defence/2);
}
}
// 各モンスターが持つ技
public class Waza
{
public string name;
public Type type;
public Waza () {}
public Waza (string name) {this.name = name;}
public virtual int _do(Monster m,Monster e)
{
Game game = new Game ();
Console.WriteLine (m.name + "の" + this.name + "!");
string wazatype = this.type.name;
string entype = e.type.name;
return game.judge (this.type.name,e.type.name);
}
}
public class Kirisaku : Waza
{
public Kirisaku()
{
this.name = "きりさく";
this.type = new Cho ();
}
public override int _do (Monster m,Monster e)
{
int state = base._do (m,e);
switch (state)
{
case 1:
Console.WriteLine ("勝ち");
Console.WriteLine ("攻撃力×2!");
e.damage (m.atk*2);
break;
case -1:
Console.WriteLine ("負け");
e.damage (m.atk/2);
break;
default:
Console.WriteLine ("あいこ");
break;
}
return state;
}
}
public class Knuckle : Waza
{
public Knuckle()
{
this.name = "ナックルパンチ";
this.type = new Gu ();
}
public override int _do (Monster m,Monster e)
{
int state = base._do (m,e);
switch (state) {
case 1:
Console.WriteLine ("勝ち");
Console.WriteLine ("攻撃力×2!");
e.damage (m.atk*2);
break;
case -1:
Console.WriteLine ("負け");
e.damage (m.atk/2);
break;
default:
Console.WriteLine ("あいこ");
break;
}
return state;
}
}
public class Henka : Waza
{
public Henka ()
{
}
public override int _do (Monster m,Monster e)
{
return 0;
}
}
public class Monster
{
public string name;
public int hp;
public int atk;
public int def;
public Type type;
public Type type2;
public Waza waza1;
public string status;
public int damage (int hp_damage)
{
int damage = hp_damage - this.def;
if (damage > 0) {
Console.WriteLine (this.name + "に" + damage + "のダメージ");
if (this.hp < damage) {
Console.WriteLine ("死");
this.status = "死";
this.hp = 0;
return 0;
}
this.hp -= damage;
} else {
Console.WriteLine (this.name+"に0のダメージ");
}
return this.hp;
}
public void show_status ()
{
Console.WriteLine ("-------");
Console.WriteLine ("name:" + this.name);
Console.WriteLine ("hp:" + this.hp);
Console.WriteLine ("atk:" + this.atk);
Console.WriteLine ("def:" + this.def);
Console.WriteLine ("type:" + this.name);
Console.WriteLine ("status:" + this.status);
Console.WriteLine ("-------");
}
}
public class Slime : Monster
{
public Slime ()
{
this.name = "スライム";
this.hp = 5;
this.atk = 5;
this.def = 5;
this.type = new Gu ();
this.waza1 = new Knuckle ();
}
}
public class SlimeBes : Slime
{
public SlimeBes ()
{
this.name = "スライムベス";
this.hp *= 2;
this.atk *= 2;
this.def *= 2;
this.type2 = new Pa ();
}
}
public class Drakee : Monster
{
public Drakee ()
{
this.name = "ドラキー";
this.hp = 4;
this.atk = 6;
this.def = 5;
this.type = new Cho ();
this.waza1 = new Kirisaku ();
}
}
public class Nyan : Monster
{
public Nyan ()
{
this.name = "プリズニャン";
this.hp = 10;
this.atk = 3;
this.def = 2;
this.type = new Pa ();
}
}
public class Game
{
public int judge (string j1,string j2)
{
if(j1==j2){
return 0;
}else if(j1=="gu"){
return j2=="cho" ? 1: -1;
}else if(j1=="cho"){
return j2=="pa" ? 1 : -1;
}else if(j1=="pa"){
return j2=="gu" ? 1 : -1;
}
return 0;
}
}
public class MainClass
{
public static void Main (string[] argv)
{
Monster s = new Slime();
Monster d = new Drakee();
Monster b = new SlimeBes();
Nyan p = new Nyan();
d.show_status();
s.show_status();
d.waza1._do(d,s);
s.waza1._do(s,d);
d.show_status();
s.show_status();
}
}
}