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websocket-sharp is a C# implementation of the WebSocket protocol client and server.

Usage

WebSocket Client

using System;
using WebSocketSharp;

namespace Example
{
  public class Program
  {
    public static void Main (string [] args)
    {
      using (var ws = new WebSocket ("ws://dragonsnest.far/Laputa"))
      {
        ws.OnMessage += (sender, e) =>
        {
          Console.WriteLine ("Laputa says: {0}", e.Data);
        };

        ws.Connect ();
        ws.Send ("BALUS");
        Console.ReadKey (true);
      }
    }
  }
}

Step 1

Required namespace.

using WebSocketSharp;

The WebSocket class exists in the WebSocketSharp namespace.

Step 2

Creating a instance of the WebSocket class with the specified WebSocket URL to connect.

using (var ws = new WebSocket ("ws://example.com"))
{
  ...
}

The WebSocket class inherits the IDisposable interface, so you can use the using statement.

Step 3

Setting the WebSocket events.

WebSocket.OnOpen Event

A WebSocket.OnOpen event occurs when the WebSocket connection has been established.

ws.OnOpen += (sender, e) =>
{
  ...
};

e has come across as EventArgs.Empty, so you don't use e.

WebSocket.OnMessage Event

A WebSocket.OnMessage event occurs when the WebSocket receives a WebSocket data frame.

ws.OnMessage += (sender, e) =>
{
  ...
};

e.Type (WebSocketSharp.MessageEventArgs.Type, its type is WebSocketSharp.Opcode) indicates the Frame Type of a received WebSocket frame. So by checking it, you determine which item you should use.

If e.Type equals Opcode.TEXT, you use e.Data (WebSocketSharp.MessageEventArgs.Data, its type is string) that contains a received Text data.

If e.Type equals Opcode.BINARY, you use e.RawData (WebSocketSharp.MessageEventArgs.RawData, its type is byte []) that contains a received Binary data.

if (e.Type == Opcode.TEXT)
{
  // Do something with e.Data
  return;
}

if (e.Type == Opcode.BINARY)
{
  // Do something with e.RawData
  return;
}
WebSocket.OnError Event

A WebSocket.OnError event occurs when the WebSocket gets an error.

ws.OnError += (sender, e) =>
{
  ...
};

e.Message (WebSocketSharp.ErrorEventArgs.Message, its type is string) contains an error message, so you use it.

WebSocket.OnClose Event

A WebSocket.OnClose event occurs when the WebSocket connection has been closed.

ws.OnClose += (sender, e) =>
{
  ...
};

e.Code (WebSocketSharp.CloseEventArgs.Code, its type is ushort) contains a status code indicating the reason for closure and e.Reason (WebSocketSharp.CloseEventArgs.Reason, its type is string) contains the reason for closure, so you use them.

Step 4

Connecting to the WebSocket server.

ws.Connect ();

Step 5

Sending a data.

ws.Send (data);

The Send method is overloaded.

The types of data are string, byte [] and FileInfo class.

Step 6

Closing the WebSocket connection.

ws.Close (code, reason);

If you want to close the WebSocket connection explicitly, you use the Close method.

The Close method is overloaded. The types of code are WebSocketSharp.CloseStatusCode and ushort, the type of reason is string.

In addition, the Close () and Close (code) methods exist.

WebSocket Server

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

namespace Example
{
  public class Laputa : WebSocketService
  {
    protected override void OnMessage (MessageEventArgs e)
    {
      var msg = e.Data.ToLower () == "balus"
              ? "I've been balused already..."
              : "I'm not available now.";
      Send (msg);
    }
  }

  public class Program
  {
    public static void Main (string [] args)
    {
      var wssv = new WebSocketServiceHost<Laputa> ("ws://dragonsnest.far/Laputa");
      wssv.Start ();
      Console.ReadKey (true);
      wssv.Stop ();
    }
  }
}

Step 1

Required namespace.

using WebSocketSharp.Server;

The WebSocketServer, WebSocketServiceHost<T> and WebSocketService classes exist in the WebSocketSharp.Server namespace.

Step 2

Creating a class that inherits the WebSocketService class.

For example, if you want to provide an echo service,

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

public class Echo : WebSocketService
{
  protected override void OnMessage (MessageEventArgs e)
  {
    Send (e.Data);
  }
}

Or if you want to provide a chat service,

using System;
using WebSocketSharp;
using WebSocketSharp.Server;

public class Chat : WebSocketService
{
  protected override void OnMessage (MessageEventArgs e)
  {
    Broadcast (e.Data);
  }
}

If you override the OnMessage method, it is bound to the server side WebSocket.OnMessage event.

In addition, if you override the OnOpen, OnError and OnClose methods, each of them is bound to the WebSocket.OnOpen, WebSocket.OnError and WebSocket.OnClose events.

Step 3

Creating a instance of the WebSocketServiceHost<T> class if you want the single WebSocket service server.

var wssv = new WebSocketServiceHost<Echo> ("ws://example.com:4649");

Or creating a instance of the WebSocketServer class if you want the multi WebSocket service server.

var wssv = new WebSocketServer (4649);
wssv.AddWebSocketService<Echo> ("/Echo");
wssv.AddWebSocketService<Chat> ("/Chat");

You can add any WebSocket service with a specified path to the service to your WebSocketServer by using the WebSocketServer.AddWebSocketService<T> method.

The type of T inherits WebSocketService class, so you can use a class that was created in Step 2.

If you create a instance of the WebSocketServer class without the port number, the WebSocketServer set the port number to 80 automatically. So it is necessary to run with root permission.

$ sudo mono example2.exe

Step 4

Setting the event.

WebSocketServiceHost<T>.OnError Event

A WebSocketServiceHost<T>.OnError event occurs when the WebSocketServiceHost<T> gets an error.

wssv.OnError += (sender, e) =>
{
  ...
};

e.Message (WebSocketSharp.ErrorEventArgs.Message, its type is string) contains an error message, so you use it.

WebSocketServer.OnError Event

Same as the WebSocketServiceHost<T>.OnError event.

Step 5

Starting the server.

wssv.Start ();

Step 6

Stopping the server.

wssv.Stop ();

HTTP Server with the WebSocket

I modified the System.Net.HttpListener, System.Net.HttpListenerContext and some other classes of Mono to create the HTTP server that can upgrade the connection to the WebSocket connection when receives a WebSocket connection request.

You can add any WebSocket service with a specified path to the service to your HttpServer by using the HttpServer.AddWebSocketService<T> method.

var httpsv = new HttpServer (4649);
httpsv.AddWebSocketService<Echo> ("/");

For more information, could you see Example3?

Secure Connection

As a WebSocket Client, creating a instance of the WebSocket class with the WebSocket URL with wss scheme.

using (var ws = new WebSocket ("wss://example.com"))
{
  ...
}

If you want to set the custom validation for the server certificate, you use the WebSocket.ServerCertificateValidationCallback property.

ws.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) =>
{
  // Do something to validate the server certificate.
  return true; // The server certificate is valid.
};

If you set this property to nothing, the validation does nothing with the server certificate, always returns valid.

As a WebSocket Server, creating and setting a instance of the WebSocket server with some settings for the secure connection.

var wssv = new WebSocketServer (4649, true);
wssv.Certificate = new X509Certificate2 ("/path/to/cert.pfx", "password for cert.pfx");

Logging

The WebSocket class includes own logging functions.

The WebSocket.Log property provides the logging functions.

If you want to change the current logging level (the default is LogLevel.ERROR), you use the WebSocket.Log.Level property.

ws.Log.Level = LogLevel.DEBUG;

The above means that the logging outputs with a less than LogLevel.DEBUG are not outputted.

And if you want to output a log, you use some output methods. The following outputs a log with LogLevel.DEBUG.

ws.Log.Debug ("This is a debug message.");

The WebSocketServiceHost<T>, WebSocketServer and HttpServer classes include the same logging functions.

Examples

Examples using websocket-sharp.

Example

Example connects to the Echo server using the WebSocket.

Example1

Example1 connects to the Audio Data delivery server using the WebSocket (Example1 is only implemented the chat feature, still unfinished).

And Example1 uses Json.NET.

Example2

Example2 starts a WebSocket server.

Example3

Example3 starts an HTTP server that can upgrade the connection to the WebSocket connection.

Could you access to http://localhost:4649 to do WebSocket Echo Test with your web browser after Example3 running?

websocket-sharp for Unity

websocket-sharp has now been displayed on the Unity Asset Store!

Required Environment

C# 3.0, .NET 3.5 compatible or later.

Supported WebSocket Specifications

websocket-sharp supports RFC 6455.

Supported WebSocket Extensions

Per-message Compression

websocket-sharp supports Per-message Compression extension. (But, does not support with extension parameters.)

If you want to enable this extension as a WebSocket client, you should do like the following.

ws.Compression = CompressionMethod.DEFLATE;

And then your client sends the following header in the opening handshake to a WebSocket server.

Sec-WebSocket-Extensions: permessage-deflate

If the server supports this extension, responds the same header. And when your client receives the header, enables this extension.

WebSocket References

Thanks for translating to japanese.

License

Copyright © 2010 - 2013 sta.blockhead

Licensed under the MIT License.

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A C# implementation of the WebSocket protocol client and server

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