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Questions?

Feel free to get in contact regarding any issues or questions regarding the API and Abathur. I develop on a Windows computer, so there might be some Linux/Mac related issues! Please flag them. => https://www.linkedin.com/in/schmidthansen/ or schmidtgit at protonmail.com

SC2Abathur

SC2Abathur is a reboot of Abathur - a modularized AI framework for StarCraft II. AbathurFramework forthebadge

Launching for the first time!

- A directory for settings and cached data (/data) will be created at the current path
- A directory for log files will be created (/log)
- The directory will be populated with a gamesettings.json and a setup.json
- A StarCraft II client will launch to fetch game data from, which will be cached at /data/essence.data

Turn features on and off

The framework comes pre-packed with modules that solve regular problems.
Turn these modules on/off by adding/removing them from the generated setup.json file, examples:
- AutoHarvestGather (force idle workers to mine minerals and assign vespene workers)
- AutoSupply (queue a supply depot/overlord/pulon when supply capped and at less than 200 supply)
- AutoRestart (start a new game when the current one ends)

Write your own...

- Create a new module (at /Modules) and implement the IModule interface
- Open the generated setup.json file and add the classname of your module
- Launch the framework and watch it go!

The IModule Interface

The Abathur Framework is based around modules interacting with the core functionality of the framework. The idea is that each module should be small and sastify a simple task, eg. making sure there is enough supply or that workers are never idle. The hope is that enough small modules can form a powerful opponent on the battlefield!

Access the core functionality

The core functionality in the abathur framework is accessed through 'managers' e.g. the IntelManager. These can be accessed through dependency injection. See the /Modules/FullModule.cs

Initialize()

Called once - after the framework has successfully connected to the StarCraft II client. The game state as not been fetched yet, as the game is not launched yet.

OnStart()

Called once - after the framework has succesfully connected to the StarCraft II client.

OnStep()

Called each frame (step-mode) or as often as possible (real-time). Not called in the initial frame - use OnStart() instead.

OnGameEnded()

Called when the game have ended, but before the framework leave the game (or restart)

Feedback?

This framework is still being developed! I would appreciate feedback! Keep updated on the progress at AdequateSource.com

Made with ❤ at the IT University of Copenhagen by SchmidtGit & MikkelLam

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Modularized AI framework for StarCraft II, written in .NET Core

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