OpenC1 is a ground-up remake of the classic driving and wrecking game by Stainless Software.
- Ported from XNA 3.0 to MonoGame (DesktopGL)
- Running in custom MonoGame build (to fake XNA 3.0 for the Nvidia PhysX .NET Wrapper)
- The content from the content folder needs to be built with the custom build Pipeline tool first before debugging otherwise it will throw an exception! Just run the
run_content_pipeline.bat
. You can find the Pipeline tool inOpenC1_MonoGame\MonoGame-develop\Tools\Pipeline\bin\Windows\AnyCPU\Debug
- BasiscEffect2.fx is currently broken and needs to be ported to MonoGame as well!
- Cannot get in-game (where the 3D stuff happens)😕
- The parsers seem to misbehave ... not sure ... 🧐
Stainless Software (the original developers - of course!),
Toshiba-3,
www.stilldesign.co.nz (PhysX.Net),
Neale Davidson (Fontana font),
Shayde (txt file decryption),
PhysXInfo.com,
cwaboard.com