Project with a Neural Net controlled adversary and a Zelda dungeon generator.
Playable on: https://pedroam14.itch.io/a-neural-link-to-the-past
This works trough a Multi-Layer Perceptron, given a defined machine state as target in order to train. During runtime only the feedforward function is used. Can be trained to other machine states and a hash could be added for added randomness.
Automated Zelda-style dungeon generation, able to pick a completely randomized or a optimally linear dungeon from either spacial constraints or constraints that only limit the number of rooms.