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Project with a Neural Net controlled adversary and a Zelda dungeon generator,

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Neural-Link

Project with a Neural Net controlled adversary and a Zelda dungeon generator.

Playable on: https://pedroam14.itch.io/a-neural-link-to-the-past

A Neural Link to the Past

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This works trough a Multi-Layer Perceptron, given a defined machine state as target in order to train. During runtime only the feedforward function is used. Can be trained to other machine states and a hash could be added for added randomness.

Dungeon Generator

Automated Zelda-style dungeon generation, able to pick a completely randomized or a optimally linear dungeon from either spacial constraints or constraints that only limit the number of rooms.

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Project with a Neural Net controlled adversary and a Zelda dungeon generator,

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