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User.cs
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User.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HPMSdk;
namespace Hansoft.ObjectWrapper
{
/// <summary>
/// Represents a user in Hansoft.
/// </summary>
public class User : Resource
{
/// <summary>
/// Factory method for User.
/// </summary>
/// <param name="uniqueID">The ID of the user.</param>
/// <returns></returns>
static public User GetUser(HPMUniqueID uniqueID)
{
return new User(uniqueID);
}
private User(HPMUniqueID uniqueID)
: base(uniqueID)
{
}
/// <summary>
/// The name of the User.
/// </summary>
public override string Name
{
get
{
HPMResourceProperties props = SessionManager.Session.ResourceGetProperties(UniqueID);
return props.m_Name;
}
set
{
if (Name != value)
{
HPMResourceProperties props = SessionManager.Session.ResourceGetProperties(UniqueID);
props.m_Name = value;
SessionManager.Session.ResourceSetProperties(UniqueID, props, null);
}
}
}
/// <summary>
/// The Groups that the User is a member of.
/// </summary>
public List<Group> Groups
{
get
{
List<Group> groups = new List<Group>();
HPMResourceProperties properties = Session.ResourceGetProperties(UniqueID);
foreach (HPMUniqueID groupId in properties.m_MemberOfResourceGroups)
groups.Add(Group.GetGroup(groupId));
return groups;
}
}
/// <summary>
/// The Projects that the User is a member of:
/// </summary>
public List<Project> Projects
{
get
{
return HPMUtilities.GetProjects().FindAll(p => p.Members.Contains(this));
}
}
}
}