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Resource.cs
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Resource.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HPMSdk;
namespace Hansoft.ObjectWrapper
{
/// <summary>
/// Base class for resources (what tasks can be assigned to) in Hansoft.
/// </summary>
abstract public class Resource : HansoftItem
{
internal Resource(HPMUniqueID uniqueID)
: base(uniqueID)
{
}
/// <summary>
/// Will always return null as resources don't have parents.
/// </summary>
public override HansoftItem Parent
{
get { return null; }
}
/// <summary>
/// Will always return an empty list as resources don't have parents.
/// </summary>
public override List<HansoftItem> AllParents
{
get
{
return new List<HansoftItem>();
}
}
/// <summary>
/// Will always return false resources don't have children.
/// </summary>
public override bool HasChildren
{
get
{
return false;
}
}
/// <summary>
/// Will always return an empty list as resources don't have children.
/// </summary>
public override List<HansoftItem> Children
{
get
{
return new List<HansoftItem>();
}
}
/// <summary>
/// Will always return an empty list as resources don't have children.
/// </summary>
public override List<HansoftItem> DeepChildren
{
get
{
return new List<HansoftItem>();
}
}
}
}