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An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.

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SPHFluid

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An experimental implementation of smoothed particle hydrodynamics (SPH) on Unity.

  • Simple O(N^2) algorithm version (SPHFluid.unity)
  • Shared memory O(N^2) algorithm version (SPHFluidSharedMemory.unity)
  • Grid-based sorting algorithm version (SPHFluidSorted.unity)

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An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.

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  • GLSL 51.0%
  • C# 49.0%