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myShaderLibrary

My Unity Shader Library.

software:Unity2019.4.11/Visual Studio 2017.

基础:

(1)顶点与片段着色器.
(2)表面着色器.
(3)顶点漫反射着色器.
(4)片段漫反射着色器.
(5)顶点高光反射着色器.
(6)片段高光反射着色器.
(7)简单纹理着色器.
(8)透明效果着色器.
(9)序列帧动画.
(10)uv动画.
(11)高斯模糊.
(12)边缘检测.
(13)运动模糊.

UI:

(1)深度遮罩.(ZTestMask)
(2)模板遮罩.(StencilTestMask)
(3)置灰.(GrayScale)
(4)模糊.(Blur)
(5)故障效果.(Glitch)
(6)发光.(Glow)
(7)消融.(Melt)
(8)负片.(Negative)
(9)像素化.(Pixelate)
(10)色差.(Aberration)
(11)阴影.(Shadow)
(12)扭曲.(Torsion)
(13)摇晃.(Shake)
(14)变形.(Distort)

特效:

(1)

后处理:

(1)PostProcessing.
(2)CommandBuffer.
(3)置灰.(GrayScale)
(4)模糊.(Blur)
(5)故障效果.(Glitch)
(6)发光.(Glow)
(7)消融.(Melt)
(8)负片.(Negative)
(9)像素化.(Pixelate)
(10)色差.(Aberration)
(11)变形.(Distort)

模型:

(1)

场景:

(1)

PBR:

(1)

Reference:
(1)texture_maker:(https://github.com/M-Fatah/texture_maker).

Asset Store:
(1)RPG Poly Pack - Lite.

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My Unity Shader Library.

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  • C# 49.7%
  • HLSL 26.7%
  • ShaderLab 23.0%
  • GLSL 0.6%