FamiStudio is very simple music editor for the Nintendo Entertainment System or Famicom. It is designed to be easier to use than FamiTracker, but its feature set is much more limited.
If you are simply interested in installing FamiStudio, please visit the brand new www.famistudio.org or itch.io.
- Modern DAW-style UI with sequencer and piano roll, no hexadecimal anywhere
- Full Undo/Redo support
- Export to various formats (WAV, NSF, FamiTone2, FamiTracker)
- Import from FamiTracker TXT
- Basic MIDI input support
- Low CPU usage (Direct2D for graphics, XAudio2 for audio, fairly well threaded)
All releases are available in the Releases section. If you are on Windows, simply download and run the .MSI installer. A shortcut to FamiStudio will be placed in your Start menu.
- Windows 7 hotfix
- macOS support
- Extended note range to 8 octaves
- Volume tracks support
- Release envelopes & release notes
- Hi-DPI support (100%, 150% and 200% scaling on Windows, Retina on macOS)
- Config dialog
- MIDI improvements (device selection and note release)
- Improved NSF memory usage
- Misc bug fixes
- New export dialog
- Added WAV export
- Added FamiTracker Text export (see the wiki for limitations)
- Added NSF export (see the wiki for limitations)
- Bug fixes and code refactoring.
- Initial release
There is a 10 minutes tutorial on YouTube:
- No PAL support
- No copy-paste support (other than pattern instancing)
- Very few effects are supported
A few demo songs are included in the installation folder (typically C:\Program Files (x86)\FamiStudio):
- After The Rain (by Shiru, included with FamiTone2)
- Danger Streets (by Shiru, included with FamiTone2)
- Mega Man 2 - Stage Select (my approximate recreation)
- Journey To Silius - Intro (my approximate recreation)
- DuckTales! - The Moon (my approximate recreation)
- Castlevania 2 - BLoody Tears (my approximate recreation)
Please check out the Wiki for instructions on how to use FamiStudio.
The solution/projects are in VS2017 on Windows and VS2019 on Mac:
- The main application is written in C#.
- You will need C++ support installed if you plan to edit the DLL wrapper around Nes_Snd_Emu.
- On Windows, the Setup project is built using the "Microsoft Visual Studio Installer Projects" extension which can be installed from Visual Studio in the "Extensions and Updates" menu.
The C# application is built on top of SharpDX 4.2.0 on Windows and OpenTK on Mac. Visual Studio will install the required packages automatically when building the project.
To manually fetch the packages, run msbuild /t:Restore
on the project from the Visual Studio Developer Command Prompt.
Please open issues contact me if you find bugs or have feature suggestion ideas. You can find me:
- On the NESDEV Forums as BleuBleu
- On twitter @NesBleuBleu