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A new input system.

NOTE: This system is still under active development and not yet stable. To run the project, you will need a beta of Unity 2018.2.

Some videos.

DISCLAIMER: The videos are fairly outdated by now.

More info in the wiki (varying degrees of up-to-dateness).

Issues are expected at this point. However, feel free to report what you find here on GitHub.

How to Use This In Your Own Project

  1. Copy the Packages/com.unity.inputsystem/ folder to the Packages folder of your own project.
  2. Open the player settings in the editor (Edit >> Project Settings >> Player) and change Active Input Handling* in the 'Configuration' section to either "Both" or "Input System (Preview)". Note that the latter will disable support for the old system and thus render most APIs in UnityEngine.Input non-functional. This will also have impact on systems using the API (e.g. UnityEngine.UI).
  3. Restart the editor.

When you open the input debugger now (Window >> Input Debugger), you should see the available local devices listed in the debug view.

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An efficient and versatile input system for Unity.

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