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Desynchronized: Tales and News

Desynchronized: Tales and News is a mod that forces information to be transmitted from one to another.

"I merely visited the Mod Scrapyard, found something interesting, and brought it back home. I mean, what could possibly go wrong?" ~ Vectorial1024, prior to releasing this mod.

Non-Steam Downloads, Previous Versions, and Detailed Changelogs

All of these can be found under the Releases section at the top. Just look for your desired version, and its direct download link and changelog will be there.

Features Galore

I will be migrating these information to the GitHub Wiki in the future, but right now, these are up to date. Here is a list of features, be it planned or already in place.

Current Features

This is a detailed list of features that are already inside the mod, and should be working fine. Report bugs if they do not work as written here.

  • Information censorship system: Colonists will not know that the following events have happened outside of their map:
    • Executions (Colonists, Guests, and Prisoners)
    • Banishments (Colonists, Prisoners, and Bonded Animals)
    • Organ Harvests, and potential deaths resulting from them
    • Prisoners and Loved Ones Sold
    • Deaths, and their additional associated thoughts generated by relationships
  • The following censorships already exist in vanilla RimWorld, so there is no reason for me to reinvent the wheel:
    • Know Butchered Humanlike
    • Colonists Left Unburied
    • Buried in Sarcophagus
  • Additional Thoughts related to kidnapping:
    • Colonist Kidnapped
    • My Friend Was Kidnapped
    • My Rival Was Kidnapped
    • My Relative Was Kidnapped (along with a list of specific kidnap thoughts)
  • Information spreading system: Pawns in general will spread news about the events happening in the game to other pawns
    • Not all news are equal: pawns may find some news more important
    • Preferential treatment: pawns transmit news that they consider as more important

Planned Features

These features will be implemented, but may take a while as I figure out the priority order.

  • News forgetfulness

Conceptual Ideas

I don't have much detail about these features in my mind but I think these features are possible and interesting. I will consider implementing these features in the long run.

  • Colonists should react to Pawn Deaths (Colonists) outside of their map differently
  • Colonists should react to cannibal meals differently (idea by Steam user megaboto)
  • Colonists should have persistent thoughts that are based on their social relationships
  • Other things

Previous Versions

Please visit the Releases Page to download previous versions of this mod.

Regarding Compatibility

Please refer to Docs/Compatibility.md for more details.

Packages

No packages published

Languages

  • C# 100.0%